package { //导入类 //Sprite是一个只有一帧的MovieClip,相对于MovieClip少了帧和场景... import flash.display.Sprite; //事件类 import flash.events.*; //声音类 import flash.media.Sound; //混音器类 import flash.media.SoundMixer; //声音通道类(暂时这么翻吧) import flash.media.SoundChannel; //URLRequest类 import flash.net.URLRequest; //二进制数组类 import flash.utils.ByteArray; //定义类 public class SwfdongSound extends Sprite { //声明MP3路径 private var url:String = "MySound.mp3"; //声明一个Sound对象 private var DongSound:Sound = new Sound(); //声明一个SoundChannel对象 private var sChannel:SoundChannel; //声明一个ByteArray对象 private var bArray:ByteArray = new ByteArray(); //声明一个数组对象 private var Ary:Array; //声明一个数字对象 private var n:Number = 0; //初始化函数 public function SwfdongSound() { var req:URLRequest = new URLRequest(url); DongSound.load(req); //播放 DongSound.play(); //添加一个EnterFrame的侦听器,同以前的this.onEnterFrame=showBar(); this.addEventListener(Event.ENTER_FRAME,showBar); } private function showBar(event:Event){ n = 0; //清除绘图 this.graphics.clear(); //将当前声音输出为ByteArray SoundMixer.computeSpectrum(bArray,true,0); for(var i=0; i < 256; i=i+16){ //在ByteArray中读取一个32位的单精度浮点数(这个是livedoc上写的,实际就是把数据流读取成浮点数) n = bArray.readFloat(); //这个实际作用是把n扩大一下 var num:Number = n*360; //设置线条样式,颜色绿色,宽度10,透明度100 this.graphics.lineStyle(10,0x99FF00,100,false,"noSacle","none"); //移动到x坐标50+i,y坐标200的位置 this.graphics.moveTo(50+i,200); //向上画图 this.graphics.lineTo(50+i,200-num/5); } } } }