/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org • blog.papervision3d.org • osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // __________________________________________________________________________ MOVIE ASSET MATERIAL package org.papervision3d.materials { import flash.display.MovieClip; import flash.display.BitmapData; import flash.utils.getDefinitionByName; //import flash.utils.Dictionary; /** * The MovieAssetMaterial class creates a texture from a MovieClip library symbol. *
* The texture can be animated and/or transparent. * * The MovieClip's content needs to be top left aligned with the registration point. * * Materials collects data about how objects appear when rendered. */ public class MovieAssetMaterial extends MovieMaterial { // ______________________________________________________________________ NEW /** * The MovieAssetMaterial class creates a texture from a MovieClip library id. * * @param id The linkage name of the MovieClip symbol in the library. * @param transparent [optional] - If it's not transparent, the empty areas of the MovieClip will be of fill32 color. Default value is false. * @param initObject [optional] - An object that contains additional properties with which to populate the newly created material. */ public function MovieAssetMaterial( id:*, transparent:Boolean=false, initObject:Object=null ) { super( id, transparent, initObject ); } // ______________________________________________________________________ CREATE BITMAP protected override function createBitmap( asset:* ):BitmapData { // Remove previous bitmap if( this._texture != asset ) { _count[this._texture]--; var prevMovie:MovieClip = _library[this._texture]; if( prevMovie && _count[this._texture] == 0 ) _library[this._texture] = null; } // Retrieve from library or... var movie:MovieClip = _library[asset]; // ...attachMovie if( ! movie ) { var MovieAsset:Class = getDefinitionByName( asset ) as Class; movie = new MovieAsset(); _library[asset] = movie; _count[asset] = 0; } else { _count[asset]++; } // Create Bitmap return super.createBitmap( movie ); } static private var _library :Object = new Object(); static private var _count :Object = new Object(); } }