/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org blog.papervision3d.org osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // _______________________________________________________________________ PaperPlane package org.papervision3d.objects { import org.papervision3d.core.*; import org.papervision3d.core.proto.*; import org.papervision3d.core.geom.*; import flash.display.BitmapData; /** * The PaperPlane class lets you create a paper plane object. *
* Paper planes are useful for testing, when you want to know the direction an object is facing. */ public class PaperPlane extends Mesh3D { /** * Default value of segments. */ static public var DEFAULT_SCALE :Number = 1; // ___________________________________________________________________________________________________ // N E W // NN NN EEEEEE WW WW // NNN NN EE WW WW WW // NNNNNN EEEE WWWWWWWW // NN NNN EE WWW WWW // NN NN EEEEEE WW WW /** * Creates a new PaperPlane object. * * @param material A Material3D object that contains the material properties of the object. * * @param scale [optional] - Scaling factor * * @param initObject [optional] - An object that contains user defined properties with which to populate the newly created GeometryObject3D. * * It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object. * * If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available. */ public function PaperPlane( material :MaterialObject3D=null, scale :Number=0, initObject :Object=null ) { super( material, new Array(), new Array(), null, initObject ); scale = scale || DEFAULT_SCALE; buildPaperPlane( scale ); } private function buildPaperPlane( scale :Number ):void { var a :Number = 100 * scale; var b :Number = a/2; var c :Number = b/3; var v:Array = [ new Vertex3D( 0, 0, a ), new Vertex3D( -b, c, -a ), new Vertex3D( -c, c, -a ), new Vertex3D( 0, -c, -a ), new Vertex3D( c, c, -a ), new Vertex3D( b, c, -a ) ]; this.geometry.vertices = v; this.geometry.faces = [ new Face3D( [v[0], v[1], v[2]] ), new Face3D( [v[0], v[2], v[3]] ), new Face3D( [v[0], v[3], v[4]] ), new Face3D( [v[0], v[4], v[5]] ) ]; this.projectTexture( "x", "z" ); this.geometry.ready = true; } } }