/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // ______________________________________________________________________ // GeometryObject3D: Sphere package org.papervision3d.objects { import org.papervision3d.core.*; import org.papervision3d.core.proto.*; import org.papervision3d.core.geom.*; import flash.display.BitmapData; /** * The Sphere class lets you create and display spheres. *
* The sphere is divided in vertical and horizontal segment, the smallest combination is two vertical and three horizontal segments. */ public class Sphere extends Mesh3D { /** * Number of segments horizontally. Defaults to 8. */ public var segmentsW :Number; /** * Number of segments vertically. Defaults to 6. */ public var segmentsH :Number; /** * Default radius of Sphere if not defined. */ static public var DEFAULT_RADIUS :Number = 100; /** * Default scale of Sphere texture if not defined. */ static public var DEFAULT_SCALE :Number = 1; /** * Default value of gridX if not defined. */ static public var DEFAULT_SEGMENTSW :Number = 8; /** * Default value of gridY if not defined. */ static public var DEFAULT_SEGMENTSH :Number = 6; /** * Minimum value of gridX. */ static public var MIN_SEGMENTSW :Number = 3; /** * Minimum value of gridY. */ static public var MIN_SEGMENTSH :Number = 2; // ___________________________________________________________________________________________________ // N E W // NN NN EEEEEE WW WW // NNN NN EE WW WW WW // NNNNNN EEEE WWWWWWWW // NN NNN EE WWW WWW // NN NN EEEEEE WW WW /** * Create a new Sphere object. * * @param material A MaterialObject3D object that contains the material properties of the object. * * @param radius [optional] - Desired radius. * * @param segmentsW [optional] - Number of segments horizontally. Defaults to 8. * * @param segmentsH [optional] - Number of segments vertically. Defaults to 6. * * @param initObject [optional] - An object that contains user defined properties with which to populate the newly created GeometryObject3D. * * It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object. * * If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available. */ public function Sphere( material:MaterialObject3D=null, radius:Number=100, segmentsW:int=8, segmentsH:int=6, initObject:Object=null ) { super( material, new Array(), new Array(), null, initObject ); this.segmentsW = Math.max( MIN_SEGMENTSW, segmentsW || DEFAULT_SEGMENTSW); // Defaults to 8 this.segmentsH = Math.max( MIN_SEGMENTSH, segmentsH || DEFAULT_SEGMENTSH); // Defaults to 6 if (radius==0) radius = DEFAULT_RADIUS; // Defaults to 100 var scale :Number = DEFAULT_SCALE; buildSphere( radius ); } private function buildSphere( fRadius:Number ):void { var i:Number, j:Number, k:Number; var iHor:Number = Math.max(3,this.segmentsW); var iVer:Number = Math.max(2,this.segmentsH); var aVertice:Array = this.geometry.vertices; var aFace:Array = this.geometry.faces; var aVtc:Array = new Array(); for (j=0;j<(iVer+1);j++) { // vertical var fRad1:Number = Number(j/iVer); var fZ:Number = -fRadius*Math.cos(fRad1*Math.PI); var fRds:Number = fRadius*Math.sin(fRad1*Math.PI); var aRow:Array = new Array(); var oVtx:Vertex3D; for (i=0;i