package com.as3dmod.util { import nl.demonsters.debugger.MonsterDebugger; /** * @author Bartek Drozdz */ public class Log { private static var debugger:MonsterDebugger; public static function init(root:Object):void { debugger = new MonsterDebugger(root); } public static function info(target:Object, msg:Object):void { MonsterDebugger.trace(target, msg); } public static function error(target:Object, msg:Object):void { MonsterDebugger.trace(target, msg, 0xff0000); } } }