Package | flare.materials.filters |
Class | public class SpecularFilter |
Inheritance | SpecularFilter ![]() ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | agalVersion : int = 1 [static] | FLSL | |
![]() | blendMode : String
The blend mode used to blend between the fragment shaders. | FLSLFilter | |
![]() | byteCode : ByteArray
Sets or gets the flsl byteCode associated with the filter. | FLSLFilter | |
![]() | enabled : Boolean = true | FLSLFilter | |
level : Number | SpecularFilter | ||
![]() | name : String
The name of the flsl object. | FLSL | |
![]() | params : Dictionary
Contains a collection of flsl public declarations. | FLSLScope | |
![]() | passes : int [read-only]
Returns the number of passes required by the filter. | FLSLFilter | |
power : Number | SpecularFilter | ||
![]() | semantic : String
The semantic which the object is associated. | FLSL | |
![]() | techniqueName : String
The name of the thecnique to use. | FLSLFilter | |
![]() | url : String | FLSLFilter |
Method | Defined By | ||
---|---|---|---|
SpecularFilter(power:Number = 50, level:Number = 1) | SpecularFilter | ||
![]() | bind(byteCode:ByteArray):void
Bind the compiled flsl code to be executed by the scope. | FLSLScope | |
![]() | build():void
This forces to all materials containing this filter to be recompiled. | FLSLFilter | |
![]() | call(ns:String, params:Array = null):uint
Call to a function stored in the scope. | FLSLScope | |
![]() | FLSLFilter | ||
![]() | getTechniqueNames():Array
Retirms all technique names available in the scope. | FLSLScope | |
![]() | process(scope:FLSLShader):void
This method is called when the filters are being proccessed by the associated Shader3D. | FLSLFilter |
level | property |
level:Number
public function get level():Number
public function set level(value:Number):void
power | property |
power:Number
public function get power():Number
public function set power(value:Number):void
SpecularFilter | () | Constructor |
public function SpecularFilter(power:Number = 50, level:Number = 1)
power:Number (default = 50 )
| |
level:Number (default = 1 )
|