package { import flash.display.Sprite; public class Ball3D extends Sprite { public var radius:Number; private var color:uint; public var xpos:Number=0; public var ypos:Number=0; public var zpos:Number=0; public var vx:Number=0; public var vy:Number=0; public var vz:Number=0; public var tx:Number=0; public var ty:Number=0; public var tz:Number=0; public var mass:Number=1; public function Ball3D(radius:Number=40, color:uint=0xff0000) { this.radius=radius; this.color=color; init(); } public function init():void { graphics.lineStyle(0); graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } }