package { import flash.display.Sprite; public class Ball extends Sprite { private var _color:uint; private var _radius:Number; private var _vx:Number=0; private var _vy:Number=0; public function Ball(radius:Number, color:uint = 0xffffff) { _radius=radius; _color=color; draw(); } private function draw():void { graphics.clear(); graphics.lineStyle(0); graphics.beginFill(_color, 1); graphics.drawCircle(0, 0, _radius); graphics.endFill(); graphics.drawCircle(0, 0, 1);//在中心画一个点 } public function update():void { x+=_vx; y+=_vy; } public function set color(value:uint):void { _color=value; draw(); } public function get color():uint { return _color; } public function set radius(value:Number):void { _radius=value; draw(); } public function get radius():Number { return _radius; } public function set vx(value:Number):void { _vx=value; } public function get vx():Number { return _vx; } public function set vy(value:Number):void { _vy=value; } public function get vy():Number { return _vy; } } }