package { import flash.display.Sprite; public class Star extends Sprite { public function Star(radius:Number,color:uint=0xFFFF00):void { graphics.lineStyle(0); graphics.moveTo(radius,0); graphics.beginFill(color); for (var i:int=1; i < 11; i++) { var radius2:Number=radius; if (i%2>0) { radius2=radius/2; } var angle:Number=Math.PI*2/10*i; graphics.lineTo(Math.cos(angle) * radius2,Math.sin(angle) * radius2); } } } }