package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.ui.MouseCursor; import flash.ui.Mouse; public class MouseMoveDrag extends Sprite { private var offsetX:Number; private var offsetY:Number; private var arrBalls:Array; private var _draggedBall:Ball; public function MouseMoveDrag():void { arrBalls=new Array(7); for (var i:uint=0; i