package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.MouseEvent; import flash.ui.Mouse; import flash.ui.MouseCursor; public class 对象拖拽 extends Sprite { private var ball:Ball; private var vx:Number; private var vy:Number; private var bounce:Number=-0.8;//反弹速度百分比 private var gravity:Number=0.9;//重力加速度百分比 private var frictionX:Number=0.98;//摩擦力因子--水平方向 private var frictionY:Number=0.99;//摩擦力因子--垂直方向 //public function Bouncing2() { public function 对象拖拽() { init(); } private function init():void { stage.scaleMode=StageScaleMode.NO_SCALE; stage.align=StageAlign.TOP_LEFT; ball=new Ball(20) ; ball.x=stage.stageWidth/2; ball.y=stage.stageHeight/2; vx=(Math.random()*2-1) * 20; vy=-10; addChild(ball); ball.addEventListener(MouseEvent.MOUSE_DOWN,MouseDownHandler); ball.addEventListener(MouseEvent.MOUSE_OVER,function(){ Mouse.cursor = MouseCursor.HAND;}); ball.addEventListener(MouseEvent.MOUSE_OUT,function(){ Mouse.cursor = MouseCursor.AUTO;}); addEventListener(Event.ENTER_FRAME,EnterFrameHandler); } private function EnterFrameHandler(event:Event):void { vy+=gravity; //加入重力加速度,所以肯定会向下掉 vx *= frictionX; //加入摩擦力,所以最终会停下来 vy *= frictionY; ball.x+=vx;//产生移动 ball.y+=vy; var left:Number=0; var right:Number=stage.stageWidth; var top:Number=0; var bottom:Number=stage.stageHeight; //水平方向边界检测 if (ball.x+ball.radius>right) { ball.x=right-ball.radius; vx*=bounce; } else if (ball.x - ball.radius < left) { ball.x=left+ball.radius; vx*=bounce; } //垂直方向边界检测 if (ball.y+ball.radius>bottom) { ball.y=bottom-ball.radius; vy*=bounce; } else if (ball.y - ball.radius < top) { ball.y=top+ball.radius; vy*=bounce; } } private function MouseDownHandler(e:MouseEvent):void { stage.addEventListener(MouseEvent.MOUSE_UP,MouseUpHandler); ball.startDrag(); removeEventListener(Event.ENTER_FRAME,EnterFrameHandler);//移除EnterFrame事件,否则在拖动过程中,小球还在不断下掉 } private function MouseUpHandler(e:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_UP,MouseUpHandler); ball.stopDrag(); addEventListener(Event.ENTER_FRAME,EnterFrameHandler);//拖动完成后,恢复EnterFrame事件监听,以便小球能不断运动 } } }