package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.events.Event; public class ArrayChain extends Sprite { var arrBall:Array; var spring:Number=0.12; var firstBall:Ball; var gravity:Number=6; var friction:Number=0.8; public function ArrayChain() { init(); } private function init():void { arrBall=new Array(5); for (var i:uint=0,j:uint=arrBall.length; i