package { import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.ui.Mouse; import flash.ui.MouseCursor; public class MultiSpring extends Sprite { private var ball:Ball; private var handles:Array; private var spring:Number=0.3; private var friction:Number=0.8; private var numHandles:Number=5; public function MultiSpring() { init(); } private function init():void { ball=new Ball(20); addChild(ball); handles = new Array(); //创建控制(点)小球 for (var i:uint = 0; i < numHandles; i++) { var handle:Ball=new Ball(10,0x0000ff); handle.x=Math.random()*stage.stageWidth; handle.y=Math.random()*stage.stageHeight; handle.addEventListener(MouseEvent.MOUSE_DOWN, MouseDownHandler); addChild(handle); handles.push(handle); handle.addEventListener(MouseEvent.MOUSE_OUT,MouseOutHandler); handle.addEventListener(MouseEvent.MOUSE_OVER,MouseOverHandler); } addEventListener(Event.ENTER_FRAME, EnterFrameHandler); addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); } function MouseOutHandler(e:MouseEvent):void{ Mouse.cursor = MouseCursor.AUTO; } function MouseOverHandler(e:MouseEvent):void{ Mouse.cursor = MouseCursor.HAND; } private function EnterFrameHandler(event:Event):void { //将各控制点的位置做为目标位置,叠加弹性运动 for (var i:uint = 0; i < numHandles; i++) { var handle:Ball=handles[i] as Ball; var dx:Number=handle.x-ball.x; var dy:Number=handle.y-ball.y; ball.vx+=dx*spring; ball.vy+=dy*spring; } ball.vx*=friction; ball.vy*=friction; ball.x+=ball.vx; ball.y+=ball.vy; graphics.clear(); graphics.lineStyle(1); for (i = 0; i < numHandles; i++) { graphics.moveTo(ball.x, ball.y); graphics.lineTo(handles[i].x, handles[i].y); } } private function MouseDownHandler(e:MouseEvent):void { e.target.startDrag(); } private function MouseUpHandler(event:MouseEvent):void { stopDrag(); } } }