package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.events.Event; public class Easing3 extends Sprite { var arrBall:Array ; var targetX:Number ; var targetY:Number; var easing:Number = 0.3; var firstBall:Ball; public function Easing3():void{ init(); } private function init():void{ arrBall = new Array(30); for(var i:uint=0,j:uint=arrBall.length;i