package { import flash.display.Stage; import flash.display.MovieClip; import flash.events.Event; import com.asgamer.graphics.Smokepuff; import flash.display.Sprite; public class Main extends Sprite { public function Main() : void { addEventListener(Event.ENTER_FRAME, loop, false, 0, true); } private function loop(e:Event) : void { var smokepuff:Smokepuff = new Smokepuff(); smokepuff.x = 250; smokepuff.y = 250; stage.addChild(smokepuff); } } }