f8_ TILEMAPPING
| copyPixels

f8_ MATRIX
| linear.texture
| mode7

f8_ FILTER
| fire_natural
| fire_pixelstyle
| rain
| water

f8_ DISPLACEMENT
| earth
| glass
| mode7
| panorama_0
| panorama_1
| tunnel
| whirl
| winamp_tunnel

f8_ CAMERA
| camera_freeze
| camera_water
| motion_detection
| motion_hash

f7_ VELOCITY
| analog
| anchor_pendulum
| cable_clock
| cables
| chain
| nails
| people
| pixels
| strings

f7_ SOUND
| cell_talk
| kalimba
| reverb
| syncbox
| synthesizer
| timestretch
| user_cut
| warp_sound

f7_ RIGIDBODY
| collision_resolve
| collision_resolve 3d

f7_ GAMES
| donkeykong
| mariokart
| microtetris
| pacman
| pinball
| supermario
| tetris3d

f7_ DISTORT
| liquid_image
| pers_boxes
| plasma
| raycasting
| spinmenu

f7_ BEZIER
| ball_bezier
| bezier_collison
| curtain
| split_bezier

f7_ 3D
| 3dimage
| 3dobj
| cube_double
| geosphere
| isohead
| isotorus
| juicebox
| lcd
| menu
| moebius
| shaded_cube
| sphere
| text3d

f5_ VINTAGE
| 3dcube
| delounge
| flower
| isometric
| lego
| moonpatrol
| ocean
| rgb_rounder
| sphere
| underwater

Note, that these are not final versions. Especially the games have no gameplay as you perhaps expect !

Please do not link the swf files directly. There could possibly change their location. Instead link to
lab.andre-michelle.com

If the demo needs keycontrol, click in the flashmovie to apply keyfocus.

andre michelle
flashexperiments