import com.gamepackage.tilemap.*; class com.gamepackage.tilemap.layer.ChildSprite implements com.gamepackage.tilemap.Moveable { private var x: Number, y: Number; private var linkageId: String; private var parent: MovieClip; private var timeline: MovieClip; private var depth: Number; private var layer: Layer; function ChildSprite( layer: Layer ) { this.layer = layer; } function attach( linkageId: String ): Void { parent = layer.getChildMovieClip(); timeline = parent.attachMovie( this.linkageId = linkageId , linkageId , 0 ); trace( timeline ); } function remove( Void ): Void { timeline.removeMovieClip(); } function moveTo( x: Number, y: Number ): Void { parent._x = this.x = x; parent._y = this.y = y; //-- Z --// parent._y += arguments[2]; } function zSort( row:Number ): Void { parent.swapDepths( TileLayer( layer ).getRowDepth( row ) ); } function getLoaderClip( Void ): MovieClip { return parent; } function getTimeline( Void ): MovieClip { return timeline; } function getX( Void ): Number { return x; } function getY( Void ): Number { return y; } }