import com.gamepackage.tilemap.*; class com.gamepackage.tilemap.layer.Sprite implements com.gamepackage.tilemap.Moveable { private var x: Number, y: Number; private var linkageId: String; private var parent: MovieClip; private var timeline: MovieClip; private var depth: Number; private var layer: Layer; function Sprite( layer: Layer ) { this.layer = layer; } function attach( linkageId: String, parent: MovieClip, depth: Number ): Void { timeline = ( this.parent = parent ).attachMovie( this.linkageId = linkageId , depth.toString() , depth , { _x: x - layer.getX(), _x: y - layer.getY() } ); } function remove( Void ): Void { timeline.removeMovieClip(); } function moveTo( x: Number, y: Number ): Void { timeline._x = ( this.x = x ) - layer.getX(); timeline._y = ( this.y = y ) - layer.getY(); } function getTimeline( Void ): MovieClip { return timeline; } function getX( Void ): Number { return x; } function getY( Void ): Number { return y; } }