import com.gamepackage.events.*; class com.gamepackage.util.FPS { static private var frameTime: Number = 0; static private var ms: Number; static private var checkCall: Call = new Call( FPS , check ); static function load(): Void { ms = getTimer(); Impuls.connect( checkCall ); } static function unload(): Void { Impuls.disconnect( checkCall ); } static function check(): Void { frameTime = getTimer() - ms; ms = getTimer(); } static function getCurrentFPS(): Number { if ( frameTime ) return int( 1000 / frameTime ); return 0; } static function toTextField( textField: TextField ): Void { load(); Impuls.connect( new Setter( textField , 'text' , FPS , getCurrentFPS ) ); } }