Read the following before using the files within this archive. 1. This archive contains files that belong to the article at: http://www.adobe.com/devnet/flash/articles/flash9_preview.html The download includes the code for each example discussed in this article. 2. Unpack the archive and put the files in the following locations. Each of the files in this archive can be stored in a single folder on your desktop (or wherever you care to save them -- feel free to get creative!). In order of appearance: simpleBall.fla demonstrates a simple clickable symbol created using the drawing tools in Flash. simpleBall2.fla demonstrates a clickable symbol which is also draggable. fancyBall.fla contains a symbol in the Library which has its code defined in the Balls.as file. This file contains no ActionScript code. Balls.as contains the code which makes a ball symbol in the fancyBall.fla file both clickable and draggable. fancyBall2.fla is similar to fancyBall.fla, except that the ball is added to the Stage using code. fancyBall3.fla is similar to fancyBall2.fla, except that the code is moved from the main Timeline into an external ActionScript file named BallDocumentClass.as. BallDocumentClass.as is used as a document class. It creates 10 instances of the Ball class at various sizes and places them at random locations on the Stage.