///////////////////////////////////////////// ///// author: chenlangeer ////// ///// msn: chenlangeer@hotmail.com ////// ///// blog: cgs.flash8.net ////// ///////////////////////////////////////////// import flash.display.BitmapData; import flash.filters.*; import flash.geom.*; _quality = "LOW"; _root.createTextField("logo", 10, 10, 10, 220, 18); logo.html = true; logo.htmlText = "Core Graph Studio click to redraw"; _root.createTextField("para", 9, Stage.width-150, Stage.height-30, 150, 18); para.html = true; var bmp:BitmapData = new BitmapData(Stage.width, Stage.height, false, 0x0); _root.attachBitmap(bmp, 0); _root.createEmptyMovieClip("world", 2); world.createEmptyMovieClip("_mc", 0); world._mc._x = Stage.width/2; world._mc._y = Stage.height/2; var rad_speed:Number = 2; var blurFilter:BlurFilter = new BlurFilter(2, 2, 1); var f:Number = -.01; var colorFilter:ColorMatrixFilter = new ColorMatrixFilter([.9, -.1, 0, 0, f, 0, .8, -.2, 0, f, .1, 0, .9, 0, f, 1, 0, 0, 1, 0]); var total_nums:Number = 10; onMouseDown = function () { for (var i in world._mc) { world._mc[i].removeMovieClip(); } var a = Math.random()*.2; t = (Math.random()-.5)*a; z = (Math.random()-.5)*a; para.htmlText = "z="+Math.round(z*10000)/10000+" t="+Math.round(t*10000)/10000+""; rad_speed = (Math.random()-.5)*3.8; line_bool = random(5); swirl_bool = random(3); rnd_xy_bool = random(4); var i = 0; for (k=0; k1) { this.moveTo(this.ox-this._x, this.oy-this._y); this.lineTo(this.__x-this._x, this.__y-this._y); } else if (line_bool == 1) { this.moveTo(this.ox, this.oy); this.lineTo(this.__x+this.lx, this.__y+this.ly); } else { this.moveTo(this.ox-this.lx, this.oy-this.ly); this.lineTo(this.__x-this.lx, this.__y-this.ly); } this.ox = this.__x; this.oy = this.__y; }; i++; } } clearInterval(val); val = setInterval(onMouseDown, 20000); }; onEnterFrame = function () { world._mc._rotation += rad_speed; bmp.draw(world); bmp.applyFilter(bmp, bmp.rectangle, new Point(0, 0), blurFilter); bmp.applyFilter(bmp, bmp.rectangle, new Point(0, 0), colorFilter); }; world._visible = false; world._y = 100000; onMouseDown();