/* 矢量线条的擦除在涂鸦板也许用处不是很大 写的不到位,还望高手指点 原理很简单, 用橡皮来检测与数组中的点相碰 删除碰撞点 重新绘制线条 放在第一帧就可以运行 Email:happyclub@163.com */ var startX:Number; //起始点 var startY:Number; var Path:Object = this; //路径 var lineArray:Array = []; //鼠标点数组 var clearLine:Boolean = false; //是否清除线条 var RdrawTo:Boolean = false; //是否从新绘制 var StartDraw:Boolean = false; //开始绘制 Path.createEmptyMovieClip("drawMc", 1); //建绘图MC Path.createEmptyMovieClip("mask", 2); //建橡皮遮罩线条MC var lineOrder:Number = 0; //数组下标 //-----------------------INIT------------------------------------- var eraser:MovieClip = createRectangle(15, 15); eraser._x = Stage.width/2; eraser._y = Stage.height/2; eraser.onPress = function() { clearLine = true; this.startDrag(); }; eraser.onRelease = function() { clearLine = false; stopDrag(); }; function createRectangle(W, H):MovieClip { var depth:Number = Path.getNextHighestDepth(); var mc:MovieClip = Path.createEmptyMovieClip("eraser", depth); mc.beginFill(0x0033ff); mc.lineTo(0, H); mc.lineTo(W, H); mc.lineTo(W, 0); mc.lineTo(0, 0); return mc; } //--------------------------eraser------------------------------------ Path.onMouseDown = function() { var i = 0; while (lineArray[i] == "#") { i++; } lineArray.splice(0, i); lineOrder = lineArray.length; StartDraw = true; startX = _xmouse; startY = _ymouse; Insertion = true; }; Path.onMouseMove = function() { if (StartDraw == true && clearLine == false) { lineArray[lineOrder] = []; lineArray[lineOrder].push(_xmouse, _ymouse); Path.drawMc.lineStyle(5, 0, 100); Path.drawMc.moveTo(startX, startY); Path.drawMc.lineTo(_xmouse, _ymouse); lineOrder++; } startX = _xmouse; startY = _ymouse; if (clearLine == true) { for (var i = 0; i