def=Creates a new instance of a model in the 3D world
Flash3DInstance.newModel(newModelID, primitiveID);
If the primitive type does not exist (is not predefined, nor has the user created it), then a blank model is created with which the user can define new vertices and sides.
The method returns a reference to the new model.
&sam=
//creates a new cube model
myWorld = new Flash3D(270, 200, 1);
myWorld.newModel("mod", "cube");
myWorld.render();
//creates a new blank model
myWorld = new Flash3D(270, 200, 1);
myWorld.newModel("mod", "myMesh");