def=sets the camera's perspective value (sorry, this doesn't correspond to any real-world value). Numbers between 100 and 500 work best:

Flash3DInstance.setLens(300); &sam=

//Allows the UP and DOWN arrow keys to alter the perspective


lens = _root.createEmptyMovieClip("lensMC", 25);

Key.addListener(lens);

lens.onKeyDown = function() {

if (Key.isDown(Key.UP)) {

myWorld.setLens(myWorld.getLens()%2B5);

myWorld.render();

} else if (Key.isDown(Key.DOWN)) {

myWorld.setLens(myWorld.getLens()-5);

myWorld.render();

}

}