def=sets the camera's perspective value (sorry, this doesn't correspond to any real-world value). Numbers between 100 and 500 work best:
Flash3DInstance.setLens(300);
&sam=
//Allows the UP and DOWN arrow keys to alter the perspective
lens = _root.createEmptyMovieClip("lensMC", 25);
Key.addListener(lens);
lens.onKeyDown = function() {
if (Key.isDown(Key.UP)) {
myWorld.setLens(myWorld.getLens()%2B5);
myWorld.render();
} else if (Key.isDown(Key.DOWN)) {
myWorld.setLens(myWorld.getLens()-5);
myWorld.render();
}
}