def=returns the 3D coordinate positions of the world center (if it's been translated) and its rotations about its three axes
Flash3DInstance.transform();
numbers are returned in and array of six values: [xTrans, yTrans, zTrans, xRot, yRot, zRot]
&sam=
//resets the world center to (0,0,0) after previous translations
trans = myWorld.transform();
myWorld.translate(-trans[0], -trans[1], -trans[2]);