def=returns the 3D coordinate positions of the world center (if it's been translated) and its rotations about its three axes

Flash3DInstance.transform();

numbers are returned in and array of six values: [xTrans, yTrans, zTrans, xRot, yRot, zRot] &sam=

//resets the world center to (0,0,0) after previous translations


trans = myWorld.transform();

myWorld.translate(-trans[0], -trans[1], -trans[2]);