def=rotates the light source about the world center
Flash3DInstance..light.rotate(xRot, yRot, zRot);
&sam=
//rotates the light about a centralized model
myWorld = new Flash3D(270, 200, 0);
oct = myWorld.newModel("oct", "octahedron");
oct.rotate(30,30,0);
oct.setFill(0x00FF00, 100);
cube = myWorld.newModel("myCube", "cube");
cube.scale(.2);
cube.translate(-141, -19, 47);
cube.setRenderMode("wire");
_root.createEmptyMovieClip("rotater", 2000);
rotater.onEnterFrame = function() {
myWorld.light.rotate(0,5,0);
cube.rotate(0,5,0,1);
myWorld.render()
}