def=sets the brightness value of the 3D world's light
Flash3DInstance..light.setBrightness();
&sam=
//creates a light flickering effect
myWorld = new Flash3D(270, 200, 0);
myWorld.newModel("myOct", "octahedron");
myWorld.newModel("myCube", "cube");
myWorld.model["myCube"].rotate(0,30,0);
myWorld.model["myOct"].rotate(0,30,0);
myWorld.model["myCube"].translate(-200,0,0);
myWorld.model["myOct"].setFill(0xFFFF00, 100);
_root.createEmptyMovieClip("flicker", 2000);
flicker.onEnterFrame = function() { myWorld.light.setBrightness(Math.random()*10 %2B 70); myWorld.render() }