def=sets the brightness value of the 3D world's light

Flash3DInstance..light.setBrightness(); &sam=

//creates a light flickering effect


myWorld = new Flash3D(270, 200, 0);

myWorld.newModel("myOct", "octahedron");

myWorld.newModel("myCube", "cube");

myWorld.model["myCube"].rotate(0,30,0);

myWorld.model["myOct"].rotate(0,30,0);

myWorld.model["myCube"].translate(-200,0,0);

myWorld.model["myOct"].setFill(0xFFFF00, 100);

_root.createEmptyMovieClip("flicker", 2000);

flicker.onEnterFrame = function() { myWorld.light.setBrightness(Math.random()*10 %2B 70); myWorld.render() }