def=adds a two-dimensional array of vertices to an existing model

Flash3DInstance..model[modelID].addVertices(vertexArray);

The format fo the vertexArray is: [[x,y,z],[x,y,z],[x,y,z]...] &sam=

//creates an empty model, then adds three vertices and makes these define a side of the model


verts = [[0,-50,0],[50,50,0],[-50,50,0]];

myWorld = new Flash3D(270, 200, 0);

myWorld.newModel("mod", "myMesh");

myWorld.model["mod"].addVertices(verts);

myWorld.model["mod"].assignSide([0,2,1], 0x0000FF, 100);

myWorld.render();