def=defines a side consisting of the vertices sent to the function
Flash3DInstance..model[modelID].assignSide(vertexArray, fillcolor, fillAlpha);
The format for the vertexArray is: [v0, v1, v2...]
fillColor is a hexidecimal value beginning with 0x
It is important that the vertices be entered in a COUNTERCLOCKWISE order for culling calculations&sam=
//creates an empty model, then adds three vertices and makes these define a side of the model
verts = [[0,-50,0],[50,50,0],[-50,50,0]];
myWorld = new Flash3D(270, 200, 0);
myWorld.newModel("mod", "myMesh");
myWorld.model["mod"].addVertices(verts);
myWorld.model["mod"].assignSide([0,2,1], 0x0000FF, 100);
myWorld.render();