def=scales a model or vGroup by specified percentage
Flash3DInstance..model[modelID].scale(percentage, set);
If no set is specified, the scaling is performed on entire model.
&sam=
//creates a cube that scales on mouseOver
myWorld = new Flash3D(270, 200, 0);
myWorld.newModel("myCube", "cube");
myWorld.model["myCube"].rotate(30,30,0);
myWorld.clip.onRollOver = function() { myWorld.model["myCube"].scale(1.5); myWorld.render(); }
myWorld.clip.onRollOut = function() { myWorld.model["myCube"].scale(.66666); myWorld.render(); }
myWorld.render();