def=scales a model or vGroup by specified percentage

Flash3DInstance..model[modelID].scale(percentage, set);

If no set is specified, the scaling is performed on entire model. &sam=

//creates a cube that scales on mouseOver


myWorld = new Flash3D(270, 200, 0);

myWorld.newModel("myCube", "cube");

myWorld.model["myCube"].rotate(30,30,0);

myWorld.clip.onRollOver = function() { myWorld.model["myCube"].scale(1.5); myWorld.render(); }

myWorld.clip.onRollOut = function() { myWorld.model["myCube"].scale(.66666); myWorld.render(); }

myWorld.render();