def=sets a model to an absolute world coordinate
Flash3DInstance..model[modelID].transform(x, y, z);
This method returns the model's absolute coordinates in an array of three values.
&sam=
//moves a cube a specified distance, then returns it to world center
myWorld = new Flash3D(270, 200, 0);
c = myWorld.newModel("myCube", "cube");
_root.createEmptyMovieClip("mover", 1000);
mover.onEnterFrame = function() {
c.translate(2,0,0);
if (c.transform()[0] %3E 100) {
c.transform(0,0,0);
}
myWorld.render();
}