def=sets a model to an absolute world coordinate

Flash3DInstance..model[modelID].transform(x, y, z);

This method returns the model's absolute coordinates in an array of three values. &sam=

//moves a cube a specified distance, then returns it to world center


myWorld = new Flash3D(270, 200, 0);

c = myWorld.newModel("myCube", "cube");

_root.createEmptyMovieClip("mover", 1000);

mover.onEnterFrame = function() {

c.translate(2,0,0);

if (c.transform()[0] %3E 100) {

c.transform(0,0,0);

}

myWorld.render();

}