def=translates a model on the three world axes

Flash3DInstance..model[modelID].translate(xRot, yRot, zRot, set);

Set, if specified, is the name of the defined vGroup the rotation is to performed on. If no vGroup is specified, the rotation is performed on the entire model. &sam=

//creates two cubes, translates them away from world center, then rotates both, one around the world center, one around object center


myWorld = new Flash3D(270, 200, 0);

myWorld.newModel("myCube1", "cube");

myWorld.newModel("myCube2", "cube");

myWorld.model["myCube1"].translate(100,0,0);

myWorld.model["myCube2"].translate(100,0,0);

_root.createEmptyMovieClip("spinner", 1000);

spinner.onEnterFrame = function() {

myWorld.model["myCube1"].rotate(0,2,0,1);

myWorld.model["myCube2"].rotate(0,2,0);

myWorld.render();

}