def=duplicates a primitive mesh so that transformation may be performed on one without affecting the other

Flash3DInstance..primitive.duplicate(newID, primitive); &sam=

//duplicates the cube primitive, then transforms the duplicate into a rectanglur box


myWorld = new Flash3D(270, 200, 0);

myWorld.primitive.duplicate("box", "cube");

myWorld.primitive.setLength("box", 200);

myWorld.newModel("myBox", "box");

myWorld.newModel("myCube", "cube");

myWorld.model["myBox"].rotate(0,30,0);

myWorld.model["myCube"].rotate(0,30,0);

myWorld.model["myCube"].translate(-200,0,0);

myWorld.render();