def=sets the width of a primitive mesh (works for predefined primitives).
Flash3DInstance..primitive.setWidth(primitive, amount);
&sam=
//makes the cube primitive into a wide rectangular box
myWorld = new Flash3D(270, 200, 0);
myWorld.primitive.setWidth("cube", 200);
myWorld.newModel("myBox", "cube");
myWorld.model["myBox"].rotate(0,30,0);
myWorld.render();