class com.robertpenner.easing.Elastic { static function easeIn (t:Number, b:Number, c:Number, d:Number, a:Number, p:Number):Number { if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; var s:Number; if (!a || a < Math.abs(c)) { a=c; s=p/4; } else s = p/(2*Math.PI) * Math.asin (c/a); return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; } static function easeOut (t:Number, b:Number, c:Number, d:Number, a:Number, p:Number):Number { if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; var s:Number; if (!a || a < Math.abs(c)) { a=c; s=p/4; } else s = p/(2*Math.PI) * Math.asin (c/a); return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b); } static function easeInOut (t:Number, b:Number, c:Number, d:Number, a:Number, p:Number):Number { if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); var s:Number; if (!a || a < Math.abs(c)) { a=c; s=p/4; } else s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; } }