import E3DPack.*; class E3DPack.E2DVector extends E2DNode { public function E2DVector(inX:Number,inY:Number) { x=inX; y=inY; } public function plus(in2DNode:E2DVector):Void { x+=in2DNode.x; y+=in2DNode.y; } public function plus2(inX:Number,inY:Number):Void { x+=inX; y+=inY; } }