import kagstd.scene.*; import kagstd.draw.*; class Frame3 extends SceneObject { private var image : LoadImage; private var image2 : LoadImage; function Frame3 (mcParent : MovieClip, w : Number, h : Number) { super (mcParent); setWidth (w); setHeight (h); image = new LoadImage (mc, "im1.png"); image2 = new LoadImage (mc, image.path); // Place this second copy of im1.png in the // bottom right corner of the scene image2.x = width-image2.width; image2.y = height-image2.height; } }