class com.robertpenner.easing.Quart { static function easeIn (t:Number, b:Number, c:Number, d:Number):Number { return c*(t/=d)*t*t*t + b; } static function easeOut (t:Number, b:Number, c:Number, d:Number):Number { return -c * ((t=t/d-1)*t*t*t - 1) + b; } static function easeInOut (t:Number, b:Number, c:Number, d:Number):Number { if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; } static function easeOutIn (t:Number, b:Number, c:Number, d:Number):Number { if ((t/=d/2)<1) return -c/2*(--t*t*t*t-1)+b; return c/2*(--t*t*t*t+1)+b; } }