class Ball { public static var gravity:Number = 9.8; private static var ballno:Number = 0; function Ball() { ballno++; } public function get _g():Number { return gravity; } public function set _g(n:Number):Void { gravity = n; } } /* IDE code myBall1 =new Ball(); myBall2 = new Ball(); trace(myBall1.gravity); //undefined myBall2._g = 12; trace(myBall1._g); //12 trace(myBall2._g); //12 */