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Greetings, this is my small contribution to the flash-community. Itīs a series of tutorials about tilebased games in Flash. They are not aimed at total newbies, they are not complete solutions to all your problems in anyway. They are meant to give you an idea of how simple and powerful this approach could be. They used to be published at my old website www.jailbitch.com, which is no more. Note: When I started writing these, in late 2001, Flash MX was still in beta-testing, so they are written with Flash 5 in mind and all the .fla-files are in Flash 5 format. Note 2: I havenīt written anything in years now ;) So if you want to read more, I suggest you go to "TonyPaīs" excellent site. There are tons of more good reading for you... Ok, I hope these tutorials will help someone out there, if not, at least I tried :) It would be very good to get suggestions of what to write about, so if thereīs something youīre missing here, please let me know... So why do I write these? Basicly because thereīs so much crap beeing produced in Flash :) Gamedev sums it up nicely in their description of Flash: "Flash, unfortunately, is becoming a victim of its own success, as it's on its way to becoming synonymous with "style over substance"." Which I think is very true in many cases. So I guess the reason is to, try to change that in some small way. |
Tilebased games in Flash 5 These are the tutorials so far: 01. Drawing a map. 02. Adding a character. 03. Thoughts, ideas and rant. 04. Scrolling. 05. Isometrics. 06. Simple enemies part 1 (cars). 07. Simple enemies part 2 (maze). 08. More on isometrics. 08b. More about z-sorting. 09. Editors. 10. Scrolling part 2 (optimizing). 11. Sloping tiles. 12. Jump physics. Planned are(were) these: 13. Moving tiles. 14. Large Sprites(not sure). 15. ??? (Open for suggestions) |
Examples |
These are a bunch of game engines Iīve made on my sparetime for learning purposes. I usually never finishes any of these and makes them into fun, playable games. For me the thrill is the challange, to see if I can do it, the problem-solving, the tweaking and optimizing. Game examples(Latest at the bottom): Zelda Super Mario Gold Rush (the Flash 5 easter egg) Boat race Theseus & the Minotaur Bombman Marble Madness Tetris Pac-man Megaball Pop-up Pro-am Marble Madness 2 Sloping & moving tiles tests Classic Snake Denki Blocks Pyramids of Ra Tiltmaze Sokoban Q Nebulus test Maze alá Dungeon Master Ping Pong/Table Tennis Iso spin Pyramids of Ra - Isometric Some puzzle game Puzzled Pop Up (finished) Pool Car Tile test Mario revisited D-star Double Maze Eliminator Pac Man with perspective Blockdude Platform engine Q (finsished) RefleX Dice Poker BlackOut Cubeoban Vexed Tipover Threesome Rolling block mazes Hey! I want the sourcecode for one of those... Some early Flash 8 tests. Flash 8: Webcam game Balls motionblur Dropshadow Alpha mask Metaballs Demo scroll Perspective displace Starfield Starfield2 Wormhole Wormhole2 Ball_chain/Stresstest Zballs/Stresstest 3d worm 1 3d worm 2 Line image Demo scroll 2 Displacement ball Perspective scroll Scanline test Rolling block mazes Demo scroll 3 Palette test Blurfield 3d spectrum Vector dot tunnel Tunnel Variation 1 Tunnel Variation 2 Bubbles Blur chain Blur particles Matrix 3d plane perlin 3d plane perlin - filled Iso pelin Landscape dots Landscape variation Ascii dots 100 bobs, 15 shapes Wavy cube Motion capture Rotozoom 3d video Transparent alpha texture Dice test Beat 32kb flashtro This is some other stuff Iīve made. Some of it is work, some is just test-stuff and some of it never got finnished. Other stuff: Mp3-player Tile Machine Pinball engine Mtv Cargame Some smartclips Quiz-engine Text editor Mega ball effects Paranoimia effect Robust Tracing Jernkontoret Platform-game Jernkontoret Memory Color studies Video-player Enter name Textscroll 1 Textscroll 2 Shufflepuck Online Nfo Reader Online Ansi Reader FLV Player |
This is some old experiments that used to be up on my old site(jailbitch.com). Most of them are just useless sheit really. But I guess I learned something down the road... Old Jailbitch experiments: Flash 4 stuff 3d cube 3d cube b Dna DragMe Draw Duper Growth Matrix Moving dots Particles Random Move Slobb Squares Swirl Tsunami 3d typing Wave Flash 5 stuff Around Circlefill Date Object test Dna Egotest Fucking star Gradient 3d Hole Isoheight Iso map Metaballs Polygon Shorter Sinus text Spikie Spin Spots Yugop matrix My first Flash games! Yes, these are my very first tries at making games in flash. They were made in 1999-00(in school), just after Flash 4 was released. Old, old games: Knasanoid Ace of Space Snake Mutant Killer Cows From Outer Space Some old director experiments from back when I went to school. Old Director stuff: Panda Racers(Car game) RTMP Dna Snake Tile engine test |
Links |
Game stuff Amit's game programming info Flipcode Gamasutra Gamedev Gamedev - Tile based FAQ Gamedev - Terrain transition Setpixel.com - Charles Forman Steering and more Andries Odendaal's isometric examples The game of pinball Fractal terrain Director tutorial for tilegames Great pixel tutorial Clickmazes Massive collision detection C64 games Maze creation Axonometric projections Aiguru.com The Game Programming Wiki Tales from the code front Amiga games database Strilles platform engine GamingWorld Metanet - N + tutorials Abandonia - old great games |
Resources Flashgurus blog Branden Hall's Flashcoders mailinglist We're here forum Ultrashocks flashy forum Flashkit - general flash-portal Flashkit's game forum Flash Q & A Waxpraxis - Branden Hall's Blog Flash blog Mesh on MX Stuart Schoneveld's blog + other cool stuff Niklas on SVG Brajeshwar Ericd.net Macromedia Colin Moocks stuff Flashmove - forums and more Tableau - Flash tutorials Andre Michelle GoToAndPlay - Flash gaming community Tile tutorials in Flash by Tonypa Pixelation - Pixel forum Dragon Basic - Gba Flog - blog news collector Kenneth Fejer - pro pixelpusher FlashGameCoders - mailing list |
Other good stuff Flasm Miniml - flash pixelfonts Another flash pixelfont-site Some drawing algorithms OOP tutorial Video in flash Lots of prototypes Flash 5 speed tests Great OOP tutorial Subdisc - My friend Marcusīs site Paregos - My old job... Moxiecode - Elite coding friends :) Designchapel - Robs portfolio Q3 - One of the few new games I play... Gametrailers |
About |
I started working with flash when version 2 came out, had mostly been doing graphics and html-scripting before that. When Flash 4 came out in 1999(I think?), I was studying Multimedia at a University, and thatīs when I started to learn actionscript. Have been doing it ever since. That later got me a job at a rather succesful company called Paregos, in the north of Sweden. I worked there for almost 2 years as a flashprogrammer. Finally I got fed up with the web-industry and quit my job, sublet my appartment and moved. Then I didnīt use a computer for a couple of months. Didnīt really know what I was gonna do instead, finally I ended up working as carpenter, and I really like it, much better than sitting on a chair, staring at a screen, moving your hand an inch or two, all day long :) Well what do you know... :) As of 2005, I have started working in the web-industry again. Now at North Kingdom a company started by some of my old colleagues from Paregos. |
Feel free to e-mail me if you feel like. The e-mail is secondhandhora[AT]telia[DOT]com. Change the [DOT] to a . and the [AT] to a @. Just trying to keep the spam out of my inbox.
E-mails containing attached files will be rejected by default. The reason is that I donīt want any viruses, trojans or any other crap like that. If you want me to look at some file for you, zip it, upload it on some server and send me the link... Also e-mails saying "Hey, send me the source files for [whatever]" will be ignored, since I then know you havenīt even tried to read and understand anything... |
(C) Copyright OutsideOfSociety 2002 - date.now(). Donīt be an ass and deeplink my stuff either... |