Package | flare.utils |
Class | public class Matrix3DUtils |
Inheritance | Matrix3DUtils ![]() |
Method | Defined By | ||
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buildOrthoProjection(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number, out:Matrix3D = null):Matrix3D [static] | Matrix3DUtils | ||
deltaTransformVector(m:Matrix3D, vector:Vector3D, out:Vector3D = null):Vector3D [static]
Transforms a given point multiplying it by a matrix, but without considering translation. | Matrix3DUtils | ||
equal(a:Matrix3D, b:Matrix3D):Boolean [static]
Returns 'true' if 'a' and 'b' matrices are equal. | Matrix3DUtils | ||
getBackward(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the direction vector pointing to the back side of the matrix. | Matrix3DUtils | ||
getDir(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the dirección vector pointing to the front side of the matrix. | Matrix3DUtils | ||
getDown(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the dirección vector pointing to the bottom side of the matrix. | Matrix3DUtils | ||
getLeft(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the dirección vector pointing to the left side of the matrix. | Matrix3DUtils | ||
getPosition(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns a matrix position. | Matrix3DUtils | ||
getRight(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the direction vector pointing to the right side of the matrix. | Matrix3DUtils | ||
getRotation(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the current rotation of the object in euler angles. | Matrix3DUtils | ||
getScale(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns a matrix scale. | Matrix3DUtils | ||
getUp(m:Matrix3D, out:Vector3D = null):Vector3D [static]
Returns the direction vector pointing to the upper side of the matrix. | Matrix3DUtils | ||
interpolateTo(src:Matrix3D, dest:Matrix3D, percent:Number):void [static]
Interpolates this matrix towards the translation, rotation, and scale transformations of the target matrix. | Matrix3DUtils | ||
invert(m:Matrix3D, out:Matrix3D = null):Matrix3D [static]
Inverts a matrix3D. | Matrix3DUtils | ||
lookAt(m:Matrix3D, x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void [static]
Directs the object towards the specified position. | Matrix3DUtils | ||
resetPosition(m:Matrix3D):void [static]
Resets the matrix position. | Matrix3DUtils | ||
resetRotation(m:Matrix3D):void [static]
Resets the matrix rotation. | Matrix3DUtils | ||
resetScale(m:Matrix3D):void [static]
Resets a matrix scale. | Matrix3DUtils | ||
rotateAxis(m:Matrix3D, angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void [static]
Rotates the object on the specified axis from its current position. | Matrix3DUtils | ||
rotateX(m:Matrix3D, angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void [static]
Rotates the matrix on the X axis from its current position. | Matrix3DUtils | ||
rotateY(m:Matrix3D, angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void [static]
Rotates the matrix on the Y axis from its current position. | Matrix3DUtils | ||
rotateZ(m:Matrix3D, angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void [static]
Rotates the matrix on the Z axis from its current position. | Matrix3DUtils | ||
scaleX(m:Matrix3D, scale:Number):void [static]
Increases or decreases the matrix scale on the X axis. | Matrix3DUtils | ||
scaleY(m:Matrix3D, scale:Number):void [static]
Increases or decreases the matrix scale on the Y axis. | Matrix3DUtils | ||
scaleZ(m:Matrix3D, scale:Number):void [static]
Increases or decreases the matrix scale on the Z axis. | Matrix3DUtils | ||
setNormalOrientation(m:Matrix3D, normal:Vector3D, smooth:Number = 1):void [static]
Aligns the object to a normal. | Matrix3DUtils | ||
setOrientation(m:Matrix3D, dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void [static]
Orients the object in a specific direction. | Matrix3DUtils | ||
setPosition(m:Matrix3D, x:Number, y:Number, z:Number, smooth:Number = 1):void [static]
Returns a matrix position. | Matrix3DUtils | ||
setRotation(m:Matrix3D, x:Number, y:Number, z:Number):void [static]
Rotates a matrix using euler angles. | Matrix3DUtils | ||
setScale(m:Matrix3D, x:Number, y:Number, z:Number, smooth:Number = 1):void [static]
Sets the object scale. | Matrix3DUtils | ||
setTranslation(m:Matrix3D, x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void [static]
Translates the object from its current position to the specified distance. | Matrix3DUtils | ||
transformVector(m:Matrix3D, vector:Vector3D, out:Vector3D = null):Vector3D [static]
Transforms a given point multiplying it by a matrix. | Matrix3DUtils | ||
translateAxis(m:Matrix3D, distance:Number, axis:Vector3D):void [static]
Translates the object on a certain axis from its current position. | Matrix3DUtils | ||
translateX(m:Matrix3D, distance:Number, local:Boolean = true):void [static]
Translates the object on the X axis from its current position. | Matrix3DUtils | ||
translateY(m:Matrix3D, distance:Number, local:Boolean = true):void [static]
Translates the object on the Y axis from its current position. | Matrix3DUtils | ||
translateZ(m:Matrix3D, distance:Number, local:Boolean = true):void [static]
Translates the object on the Z axis from its current position. | Matrix3DUtils |
buildOrthoProjection | () | method |
public static function buildOrthoProjection(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number, out:Matrix3D = null):Matrix3D
Parameters
left:Number | |
right:Number | |
bottom:Number | |
top:Number | |
near:Number | |
far:Number | |
out:Matrix3D (default = null )
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Matrix3D |
deltaTransformVector | () | method |
public static function deltaTransformVector(m:Matrix3D, vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a given point multiplying it by a matrix, but without considering translation.
Parameters
m:Matrix3D — Matrix that will be used to transform the point.
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vector:Vector3D — Vector3D that represents the point to be transformed.
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out:Vector3D (default = null ) — Vector3D where the transformed point is to be returned.
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Vector3D |
equal | () | method |
public static function equal(a:Matrix3D, b:Matrix3D):Boolean
Returns 'true' if 'a' and 'b' matrices are equal.
Parameters
a:Matrix3D — First matrix to be compared.
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b:Matrix3D — Second matrix to be compared.
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Boolean — 'true' if they are equal.
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getBackward | () | method |
public static function getBackward(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the direction vector pointing to the back side of the matrix.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the direction of the right vector of the matrix is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the direccion will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getDir | () | method |
public static function getDir(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the dirección vector pointing to the front side of the matrix.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the direction of the front vector of the matrix is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the direction will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getDown | () | method |
public static function getDown(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the dirección vector pointing to the bottom side of the matrix.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the direction of the front vector of the matrix is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the direction will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getLeft | () | method |
public static function getLeft(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the dirección vector pointing to the left side of the matrix.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the direction of the front vector of the matrix is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the direction will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getPosition | () | method |
public static function getPosition(m:Matrix3D, out:Vector3D = null):Vector3D
Returns a matrix position.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the matrix position is to be returned.
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Vector3D — If the 'out' is 'null', a new Vector3D with the position will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getRight | () | method |
public static function getRight(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the direction vector pointing to the right side of the matrix.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the direction of the right vector of the matrix is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the direccion will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getRotation | () | method |
public static function getRotation(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the current rotation of the object in euler angles.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the matrix rotation is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the rotation will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getScale | () | method |
public static function getScale(m:Matrix3D, out:Vector3D = null):Vector3D
Returns a matrix scale.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the matrix scale is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new vector3D with the scale will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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getUp | () | method |
public static function getUp(m:Matrix3D, out:Vector3D = null):Vector3D
Returns the direction vector pointing to the upper side of the matrix.
Parameters
m:Matrix3D — Matrix to be tested.
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out:Vector3D (default = null ) — Output vector3D where the direction of the upper vector of the matrix is to be returned.
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Vector3D — If the 'out' parameter is 'null', a new Vector3D with the direction will be returned. Otherwise, the same vector passed to the 'out' parameter will be returned.
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interpolateTo | () | method |
public static function interpolateTo(src:Matrix3D, dest:Matrix3D, percent:Number):void
Interpolates this matrix towards the translation, rotation, and scale transformations of the target matrix.
Parameters
src:Matrix3D — The source matrix.
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dest:Matrix3D — The destination matrix.
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percent:Number — The ammount of interpolation (0 to 1).
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invert | () | method |
public static function invert(m:Matrix3D, out:Matrix3D = null):Matrix3D
Inverts a matrix3D.
Parameters
m:Matrix3D — Matrix to be inverted.
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out:Matrix3D (default = null ) — Matrix where the inverted matrix is returned.
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Matrix3D — If the 'out' is 'null', a new matrix will be returned. Otherwise, the same matrix, passed to the 'out' parameter, will be returned.
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lookAt | () | method |
public static function lookAt(m:Matrix3D, x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void
Directs the object towards the specified position. Coordinates are related to the local space of the object.
Parameters
m:Matrix3D — Marix to be tested.
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x:Number — Position on x
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y:Number — Position on Y
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z:Number — Position on z
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up:Vector3D (default = null ) — Vector3D related to the direction of the upper side of the object. The default value is (0, 1, 0).
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smooth:Number (default = 1 ) — Optional interpolation value towards final transformation (0-1).
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resetPosition | () | method |
public static function resetPosition(m:Matrix3D):void
Resets the matrix position. The position is to be set to (0,0,0).
Parameters
m:Matrix3D — Matrix whose position is to be reset.
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resetRotation | () | method |
public static function resetRotation(m:Matrix3D):void
Resets the matrix rotation. The rotation is to be set to (0,0,0).
Parameters
m:Matrix3D — Matrix whose rotation is to be reset.
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resetScale | () | method |
public static function resetScale(m:Matrix3D):void
Resets a matrix scale. The scale is to be set to (1,1,1).
Parameters
m:Matrix3D — Matrix whose scale is to be reset.
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rotateAxis | () | method |
public static function rotateAxis(m:Matrix3D, angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the object on the specified axis from its current position. The pivotPoint parameter can be used to rotate around a point.
Parameters
m:Matrix3D — Source Matrix3D.
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angle:Number — Angles to be rotated.
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axis:Vector3D — Direction vector or axis on which to rotate.
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pivotPoint:Vector3D (default = null ) — Position vector that sets an anchoring point for rotation. The position must be expressed in local units.
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rotateX | () | method |
public static function rotateX(m:Matrix3D, angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the matrix on the X axis from its current position. The pivotPoint parameter can be used to rotate around a point.
Parameters
m:Matrix3D — Source Matrix3D.
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angle:Number — Angles to be rotated.
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local:Boolean (default = true ) — true to rotate respecting current orientation, or false to rotate according to orientation relative to parent.
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pivotPoint:Vector3D (default = null ) — Position vector that sets an anchoring point for rotation. The position must be expressed in local units.
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rotateY | () | method |
public static function rotateY(m:Matrix3D, angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the matrix on the Y axis from its current position. The pivotPoint parameter can be used to rotate around a point.
Parameters
m:Matrix3D — Source Matrix3D.
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angle:Number — Angles to be rotated.
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local:Boolean (default = true ) — true to rotate respecting current orientation, or false to rotate according to orientation relative to parent.
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pivotPoint:Vector3D (default = null ) — Position vector that sets an anchoring point for rotation. The position must be expressed in local units.
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rotateZ | () | method |
public static function rotateZ(m:Matrix3D, angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the matrix on the Z axis from its current position. The pivotPoint parameter can be used to rotate around a point.
Parameters
m:Matrix3D — Source Matrix3D.
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angle:Number — Angles to be rotated.
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local:Boolean (default = true ) — true to rotate respecting current orientation, or false to rotate according to orientation relative to parent.
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pivotPoint:Vector3D (default = null ) — Position vector that sets an anchoring point for rotation. The position must be expressed in local units.
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scaleX | () | method |
public static function scaleX(m:Matrix3D, scale:Number):void
Increases or decreases the matrix scale on the X axis. Use a value greater than one to increase or less than one to decrease. Setting the scale to 2 means that objects will be scaled to twice their original size, whereas a value of 0.5 would scale objects to one half of their original size.
Parameters
m:Matrix3D — Soruce Matrix3D object.
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scale:Number — Scale value.
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scaleY | () | method |
public static function scaleY(m:Matrix3D, scale:Number):void
Increases or decreases the matrix scale on the Y axis. Use a value greater than one to increase or less than one to decrease. Setting the scale to 2 means that objects will be scaled to twice their original size, whereas a value of 0.5 would scale objects to one half of their original size.
Parameters
m:Matrix3D — Soruce Matrix3D object.
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scale:Number — Scale value.
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scaleZ | () | method |
public static function scaleZ(m:Matrix3D, scale:Number):void
Increases or decreases the matrix scale on the Z axis. Use a value greater than one to increase or less than one to decrease. Setting the scale to 2 means that objects will be scaled to twice their original size, whereas a value of 0.5 would scale objects to one half of their original size.
Parameters
m:Matrix3D — Soruce Matrix3D object.
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scale:Number — Scale value.
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setNormalOrientation | () | method |
public static function setNormalOrientation(m:Matrix3D, normal:Vector3D, smooth:Number = 1):void
Aligns the object to a normal.
Parameters
m:Matrix3D — Matrix to be tested.
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normal:Vector3D — Normal used for alignment.
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smooth:Number (default = 1 ) — Optional interpolation value (0-1).
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setOrientation | () | method |
public static function setOrientation(m:Matrix3D, dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void
Orients the object in a specific direction.
Parameters
m:Matrix3D — Matrix to be tested.
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dir:Vector3D — Direction set for orientation.
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up:Vector3D (default = null ) — Upper side of the object. The default value is (0,1,0).
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smooth:Number (default = 1 ) — Optional interpolation value (0-1).
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setPosition | () | method |
public static function setPosition(m:Matrix3D, x:Number, y:Number, z:Number, smooth:Number = 1):void
Returns a matrix position.
Parameters
m:Matrix3D — Matrix to be tested.
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x:Number — Output vector3D where the matrix position is to be returned.
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y:Number | |
z:Number | |
smooth:Number (default = 1 )
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setRotation | () | method |
public static function setRotation(m:Matrix3D, x:Number, y:Number, z:Number):void
Rotates a matrix using euler angles. Rotation is absolute; therefore, any previous rotation is to be omitted.
Parameters
m:Matrix3D — Matrix to be rotated.
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x:Number — Rotation on X axis in angles.
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y:Number — Rotation on Y axis in angles.
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z:Number — Rotation on Z axis in angles.
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setScale | () | method |
public static function setScale(m:Matrix3D, x:Number, y:Number, z:Number, smooth:Number = 1):void
Sets the object scale. This method sets the scale in an absolute manner; therefore, any previous scale will be ignored. Default value is 1, use a value greater than one to increase or less than 1 to decrease the scale. Setting the scale to 2 means that objects will be scaled to twice their original size, whereas a value of 0.5 would scale objects to one half of their original size.
Parameters
m:Matrix3D — Matrix to be tested.
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x:Number — Scale on x
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y:Number — Scale on y
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z:Number — Scale on z
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smooth:Number (default = 1 )
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setTranslation | () | method |
public static function setTranslation(m:Matrix3D, x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void
Translates the object from its current position to the specified distance.
Parameters
m:Matrix3D — Matrix to be tested.
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x:Number (default = 0 ) — Distance in units to translate on X axis.
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y:Number (default = 0 ) — Distance in units to translate on Y axis.
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z:Number (default = 0 ) — Distance in units to translate on Z axis.
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local:Boolean (default = true ) — true to translate respecting current orientation or false to translate on the coordinates relative to the parent.
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See also
transformVector | () | method |
public static function transformVector(m:Matrix3D, vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a given point multiplying it by a matrix.
Parameters
m:Matrix3D — Matrix that will be used to transform the point.
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vector:Vector3D — Vector3D that represents the point to be transformed.
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out:Vector3D (default = null ) — out Vector3D where the transformed point is to be returned.
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Vector3D |
translateAxis | () | method |
public static function translateAxis(m:Matrix3D, distance:Number, axis:Vector3D):void
Translates the object on a certain axis from its current position.
Parameters
m:Matrix3D — Matrix to be tested.
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distance:Number — Distance to translate.
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axis:Vector3D — Direction vector or axis on which to translate.
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See also
translateX | () | method |
public static function translateX(m:Matrix3D, distance:Number, local:Boolean = true):void
Translates the object on the X axis from its current position.
Parameters
m:Matrix3D — Matrix to be tested.
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distance:Number — Distance to translate.
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local:Boolean (default = true ) — true to translate respecting current orientation, or false to translate on the coordinates relative to parent.
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See also
translateY | () | method |
public static function translateY(m:Matrix3D, distance:Number, local:Boolean = true):void
Translates the object on the Y axis from its current position.
Parameters
m:Matrix3D — Matrix to be tested.
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distance:Number — Distance to translate.
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local:Boolean (default = true ) — true to translate respecting current orientation, or false to translate on the coordinates relative to parent.
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See also
translateZ | () | method |
public static function translateZ(m:Matrix3D, distance:Number, local:Boolean = true):void
Translates the object on the Z axis from its current position.
Parameters
m:Matrix3D — Matrix to be tested.
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distance:Number — Distance to translate.
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local:Boolean (default = true ) — true to translate respecting current orientation, or false to translate on the coordinates relative to parent.
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See also