A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
a — Property, class flare.materials.filters.ColorFilter |
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a — Property, class flare.materials.filters.NullFilter |
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A — Constant Static Property, class flare.system.Input3D |
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abs(a:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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activeCamera — Property, class flare.loaders.Flare3DLoader |
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activeCamera — Property, class flare.loaders.Flare3DLoader1 |
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activeCamera — Property, class flare.loaders.Flare3DLoader2 |
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activeCamera — Property, class flare.loaders.Flare3DLoader3 |
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activeCamera — Property, class flare.loaders.ZF3DLoader |
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add(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the sum of two vectors. |
addBone(pivot:flare.core:Pivot3D) — method, class flare.modifiers.SkinModifier |
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Adds a new bone so that vertices can be then bound to it. |
addChild(pivot:flare.core:Pivot3D, useGlobalSpace:Boolean) — method, class flare.core.Pivot3D |
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Add a new object as a child. |
addChildAt(pivot:flare.core:Pivot3D, index:int, useGlobalSpace:Boolean) — method, class flare.core.Pivot3D |
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addChildFromFile(request:any, parent:flare.core:Pivot3D, loaderClass:Class) — method, class flare.basic.Scene3D |
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Loads and adds a Flare3D (*.f3d) file from an external file. |
addCollider(collider:flare.physics.colliders:Collider) — method, class flare.physics.Physics |
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Adds a new collider to the simulation. |
addCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.MouseCollision |
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Adds objects that will be used to check for collisions. |
addCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.RayCollision |
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Adds objects that will be used to check for collisions. |
addCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.SphereCollision |
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Adds objects that will be used to test collisions. |
addComponent(component:flare.core:IComponent) — method, class flare.core.Pivot3D |
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Adds a new component to the object. |
added(target:flare.core:Pivot3D) — method, interface flare.core.IComponent |
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added — Event, class flare.core.Pivot3D |
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This event occurs when the object is added to a scene or to any other object. |
ADDED_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'added' event. |
addedToScene — Event, class flare.core.Pivot3D |
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This event occurs when the object is added to a scene. |
addedToScene(scene:flare.basic:Scene3D) — method, class flare.core.ShadowProjector3D |
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ADDED_TO_SCENE_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'addedToScene' event. |
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class flare.modifiers.SkinModifier |
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addFrameScript(frame:int, callback:Function) — method, class flare.core.Pivot3D |
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addInstance(position:flash.geom:Vector3D, orientation:flash.geom:Vector3D) — method, class flare.core.MeshBatch3D |
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addItem(key:any, item:flare.system:ILibraryItem) — method, class flare.system.Library3D |
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Adds a new item to the library. |
addLabel(label:flare.core:Label3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Adds a label that refers to a given animation. |
addTextureFromFile(request:any, optimizeForRenderToTexture:Boolean, format:int, type:int) — method, class flare.basic.Scene3D |
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Loads a texture from an external file. |
addVertexData(dataIndex:uint, size:int, vector:Vector$Number) — method, class flare.core.Surface3D |
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Define a new attribute for each vertex. |
agalVersion — Static Property, class flare.flsl.FLSL |
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allowEventsAfterComplete — Property, class flare.system.Library3D |
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Allow to fire events (progress and complete) after the first complete event were dispatched. |
allowImportSettings — Property, class flare.basic.Scene3D |
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Allows to import scene setting saved in the IDE. |
allowOverlaping — Static Property, class flare.physics.Physics |
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Defines the amount of overlaping allowed between objects. |
alpha — Property, class flare.materials.filters.EnvironmentMapFilter |
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alpha — Property, class flare.materials.filters.TextureMapFilter |
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alpha — Property, class flare.primitives.Cross |
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ALPHA — Constant Static Property, class flare.materials.filters.TextureMaskFilter |
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AlphaMaskFilter — class, package flare.materials.filters |
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AlphaMaskFilter(threshold:Number) — Constructor, class flare.materials.filters.AlphaMaskFilter |
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alphaRatios — Property, class flare.core.Particles3D |
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Get the ratios used for the alpha channel. |
alphas — Property, class flare.core.Particles3D |
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Gets the alpha values of the alpha channel. |
ALTERNATE — Constant Static Property, class flare.system.Input3D |
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ambient — Constant Static Property, class flare.system.Device3D |
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ambientColor — Property, class flare.materials.filters.LightFilter |
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angularVelocity — Property, class flare.physics.colliders.Collider |
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The world space aligned angular velocity (only rigid bodies). |
animationComplete — Event, class flare.core.Pivot3D |
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This event occurs at the end of an animation. |
ANIMATION_COMPLETE_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'animationComplete' event. |
animationEnabled — Property, class flare.core.Pivot3D |
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Activates or deactivates the animation. |
ANIMATION_LOOP_MODE — Constant Static Property, class flare.core.Pivot3D |
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ANIMATION_PING_PONG_MODE — Constant Static Property, class flare.core.Pivot3D |
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ANIMATION_SMOOTH_BEST — Constant Static Property, class flare.core.Pivot3D |
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animationSmoothMode — Property, class flare.core.Pivot3D |
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Sets or gets the animation method used to interpolate between frames. |
ANIMATION_SMOOTH_NONE — Constant Static Property, class flare.core.Pivot3D |
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ANIMATION_SMOOTH_NORMAL — Constant Static Property, class flare.core.Pivot3D |
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ANIMATION_STOP_MODE — Constant Static Property, class flare.core.Pivot3D |
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antialias — Property, class flare.basic.Scene3D |
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An int selecting anti-aliasing quality. |
appendAnimation(dest:flare.core:Pivot3D, animation:flare.core:Pivot3D, label:String, includeMaterials:Boolean) — Static Method , class flare.utils.Pivot3DUtils |
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Add animation frames and labels to source pivot from another pivot, including children. |
applyImpulse(x:Number, y:Number, z:Number, position:flash.geom:Vector3D) — method, class flare.physics.colliders.Collider |
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Applies an impulse force on the collider in world space (only rigid bodies). |
applyLocalImpulse(x:Number, y:Number, z:Number, position:flash.geom:Vector3D) — method, class flare.physics.colliders.Collider |
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Applies an impulse force on the collider in local space (only rigid bodies). |
applyLocalTorque(x:Number, y:Number, z:Number) — method, class flare.physics.colliders.Collider |
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Applies a torque force on the collider in local space (only rigid bodies). |
applyTorque(x:Number, y:Number, z:Number) — method, class flare.physics.colliders.Collider |
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Applies a torque force on the collider in world space (only rigid bodies). |
area — Property, class flare.core.Particles3D |
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Gets or sets the emitter area where the particles are born. |
Arrow — class, package flare.primitives |
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Arrow(name:String, length:Number, size:Number, color:int, alpha:Number) — Constructor, class flare.primitives.Arrow |
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aspectRatio — Property, class flare.core.Camera3D |
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Sets or returns the aspect ratio of the camera. |
attenuation — Property, class flare.core.Light3D |
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Sets or returns light attenuation. |
attribute — Property, class flare.flsl.FLSLInput |
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The number of the attribute. |
autoDispose — Property, class flare.basic.Scene3D |
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autoFade — Property, class flare.core.ShadowProjector3D |
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autoFadeStrength — Property, class flare.core.ShadowProjector3D |
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autoResize — Property, class flare.basic.Scene3D |
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This property forces to the scene to take the stage dimensions when the stage is resized if is setted to true. |
awake() — method, class flare.physics.colliders.Collider |
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Exit spleeing mode. |
axis — Property, class flare.physics.Physics |
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Gets or sets the default axis vector for the broad phase. |
axis — Property, class flare.primitives.Plane |
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AxisInfo — final class, package flare.physics.test |
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Stores axis information used for collision calculations. |
AxisInfo() — Constructor, class flare.physics.test.AxisInfo |
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Creates a new AxisInfo object. |
axisX — Property, class flare.physics.colliders.BoxCollider |
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X-aligned axis in world space. |
axisY — Property, class flare.physics.colliders.BoxCollider |
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Y-aligned axis in world space. |
axisZ — Property, class flare.physics.colliders.BoxCollider |
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Z-aligned axis in world space. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |