A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
M — Constant Static Property, class flare.system.Input3D |
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mail — Constant Static Property, class flare.Flare3D |
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Flare3D mail. |
mass — Property, class flare.physics.colliders.Collider |
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The mass of the collider. |
material — Property, class flare.core.Lines3D |
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material — Property, class flare.core.MeshBatch3D |
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material — Property, class flare.core.Surface3D |
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Material instance to render the surface. |
material — Property, class flare.physics.geom.Triangle |
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The material of the surface that this triangle is part of. |
material — Property, class flare.primitives.Quad |
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Material3D — class, package flare.materials |
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The Material3D class represents a base for all materials. |
Material3D(name:String) — Constructor, class flare.materials.Material3D |
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Creates a new Material3D. |
materials — Property, class flare.basic.Scene3D |
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matrix — Property, class flare.flsl.FLSLProgram |
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Matrix3DUtils — class, package flare.utils |
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The Matrix3DUtils class contains help tools to work with Matrix3D-type objects. |
max — Property, class flare.core.Boundings3D |
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Maximum corner of the bounding box of the object. |
max — Property, class flare.flsl.FLSLParam |
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The maximum value allowed for this parameter. |
max — Property, class flare.physics.test.AxisInfo |
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The maximum axis length. |
max(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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maxBonesPerSurface — Static Property, class flare.system.Device3D |
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The maximim number of bones per surface. |
maxBonesPerVertex — Static Property, class flare.system.Device3D |
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Sets and returns the maximum number of bones per vertex (1 to 4). |
MAX_COLLIDERS — Constant Static Property, class flare.physics.Physics |
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MAX_CONTACTS — Constant Static Property, class flare.physics.Physics |
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maxDepth — Static Property, class flare.physics.geom.BVH |
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The maximun number of depth nodes allowed. |
maxDirectionalLights — Property, class flare.materials.filters.LightFilter |
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maxInstances — Property, class flare.core.MeshBatch3D |
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maxPointLights — Property, class flare.materials.filters.LightFilter |
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maxTextureSize — Static Property, class flare.system.Device3D |
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The maximum texture size allowed. |
maxX — Property, class flare.physics.colliders.Collider |
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The maximum position along the Z-Axis in world space. |
maxX — Property, class flare.physics.geom.BVH |
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The maximum position along the Z-Axis in local space. |
maxY — Property, class flare.physics.colliders.Collider |
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The maximum position along the Z-Axis in world space. |
maxY — Property, class flare.physics.geom.BVH |
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The maximum position along the Z-Axis in local space. |
maxZ — Property, class flare.physics.colliders.Collider |
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The maximum position along the Z-Axis in world space. |
maxZ — Property, class flare.physics.geom.BVH |
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The maximum position along the Z-Axis in local space. |
merge(vector:Vector$flare.core:Pivot3D, removeOiriginal:Boolean, material:flare.materials:Material3D, includeChildren:Boolean) — Static Method , class flare.utils.Mesh3DUtils |
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Merges a collection of objects into a static single one to reduce draw calls. |
mesh — Property, class flare.collisions.CollisionInfo |
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Mesh it collided with. |
mesh — Property, class flare.modifiers.SkinModifier |
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A reference to the skinned mesh
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mesh — Property, class flare.physics.colliders.MeshCollider |
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Reference to the mesh used as a shape. |
mesh — Property, class flare.primitives.DebugWireframe |
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Mesh3D — class, package flare.core |
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The Mesh3D class contains the data (geometry, materials, modifiers) instances which can be drawn a 3d object. |
Mesh3D(name:String) — Constructor, class flare.core.Mesh3D |
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Creates a new Mesh3D object. |
Mesh3DUtils — class, package flare.utils |
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The Mesh3DUtils class contains help tools to work with Mesh3D-type objects. |
MeshBatch3D — class, package flare.core |
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MeshBatch3D(mesh:flare.core:Mesh3D, enableRotation:Boolean, material:flare.materials:Shader3D) — Constructor, class flare.core.MeshBatch3D |
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MeshCollider — class, package flare.physics.colliders |
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A Mesh collider object. |
MeshCollider(mesh:flare.core:Mesh3D) — Constructor, class flare.physics.colliders.MeshCollider |
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Creates a new mesh collider. |
middleMouseDown — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button is pressed. |
middleMouseHit — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been pressed. |
middleMouseUp — Static Property, class flare.system.Input3D |
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Returns a number greater than zero when the mouse button is released after clicking. |
min — Property, class flare.core.Boundings3D |
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Minimum corner of the bounding box of the object. |
min — Property, class flare.flsl.FLSLParam |
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The minimum value allowed for this parameter. |
min — Property, class flare.physics.test.AxisInfo |
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The minimum axis length. |
min(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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MINUS — Constant Static Property, class flare.system.Input3D |
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minX — Property, class flare.physics.colliders.Collider |
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The minimum position along the X-Axis in world space. |
minX — Property, class flare.physics.geom.BVH |
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The minimum position along the X-Axis in local space. |
minY — Property, class flare.physics.colliders.Collider |
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The minimum position along the Y-Axis in world space. |
minY — Property, class flare.physics.geom.BVH |
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The minimum position along the Y-Axis in local space. |
minZ — Property, class flare.physics.colliders.Collider |
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The minimum position along the Z-Axis in world space. |
minZ — Property, class flare.physics.geom.BVH |
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The minimum position along the Z-Axis in local space. |
mip — Property, class flare.flsl.FLSLSampler |
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MIP_LINEAR — Constant Static Property, class flare.core.Texture3D |
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MIP_LINEAR — Constant Static Property, class flare.flsl.FLSLSampler |
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mipMode — Property, class flare.core.Texture3D |
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Defines if the texture will use mip mapping and how it will be applyied. |
MIP_NEAREST — Constant Static Property, class flare.core.Texture3D |
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MIP_NEAREST — Constant Static Property, class flare.flsl.FLSLSampler |
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MIP_NONE — Constant Static Property, class flare.core.Texture3D |
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MIP_NONE — Constant Static Property, class flare.flsl.FLSLSampler |
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mirror(vector:flash.geom:Vector3D, normal:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Returns the vector mirrored with respect to another. |
modifier — Property, class flare.core.Mesh3D |
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Modifier instance used to process and project vertices. |
Modifier — class, package flare.modifiers |
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The Modifier represents a base for all modifiers. |
mouse — Constant Static Property, class flare.system.Device3D |
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MouseCollision — class, package flare.collisions |
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The MouseCollision class provides tools to detect collision of objects with the mouse or with a 2D coordinate relative to the screen. |
MouseCollision(camera:flare.core:Camera3D) — Constructor, class flare.collisions.MouseCollision |
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Creates a new MouseCollision object. |
mouseDoubleClick — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been double clicked. |
mouseDown — Event, class flare.core.Mesh3D |
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mouseDown — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button is pressed. |
MOUSE_DOWN — Constant Static Property, class flare.events.MouseEvent3D |
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mouseEnabled — Property, class flare.basic.Scene3D |
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Enables or disable all mouse scene events. |
mouseEnabled — Property, class flare.core.Mesh3D |
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Enables the mouse interaction with the object. |
MouseEvent3D — class, package flare.events |
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Flare3D reports MouseEvent3D events as mouse events occurred, such as click, mouseDown, mouseOver, mouseOut, etc. |
MouseEvent3D(type:String, info:flare.collisions:CollisionInfo) — Constructor, class flare.events.MouseEvent3D |
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Creates a new MouseEvent3D object. |
mouseHit — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been pressed. |
mouseMove — Event, class flare.core.Mesh3D |
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MOUSE_MOVE — Constant Static Property, class flare.events.MouseEvent3D |
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mouseMoved — Static Property, class flare.system.Input3D |
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Returns whatever the mouse was moved. |
mouseOut — Event, class flare.core.Mesh3D |
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MOUSE_OUT — Constant Static Property, class flare.events.MouseEvent3D |
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mouseOver — Event, class flare.core.Mesh3D |
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MOUSE_OVER — Constant Static Property, class flare.events.MouseEvent3D |
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mouseUp — Event, class flare.core.Mesh3D |
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mouseUp — Static Property, class flare.system.Input3D |
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Returns a number greater than zero when the mouse button is released after clicking. |
MOUSE_UP — Constant Static Property, class flare.events.MouseEvent3D |
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mouseWheel — Event, class flare.core.Mesh3D |
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MOUSE_WHEEL — Constant Static Property, class flare.events.MouseEvent3D |
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mouseX — Static Property, class flare.system.Input3D |
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Returns the position of the mouse on the X axis. |
mouseXSpeed — Static Property, class flare.system.Input3D |
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Returns the displacement of the mouse on the X axis starting from the position of the last frame. |
mouseY — Static Property, class flare.system.Input3D |
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Returns the position of the mouse on the Y axis. |
mouseYSpeed — Static Property, class flare.system.Input3D |
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Returns the displacement of the mouse on the Y axis starting from the position of the last frame. |
moveTo(x:Number, y:Number, z:Number) — method, class flare.core.Lines3D |
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multiplier — Property, class flare.core.Light3D |
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Light color multipler. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |