A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Constant Static Property, class flare.system.Input3D |
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PAGE_DOWN — Constant Static Property, class flare.system.Input3D |
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PAGE_UP — Constant Static Property, class flare.system.Input3D |
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params — Property, class flare.flsl.FLSLMaterial |
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Contains a collection of flsl public declarations. |
params — Property, class flare.flsl.FLSLProgram |
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params — Property, class flare.flsl.FLSLScope |
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Contains a collection of flsl public declarations. |
parent — Property, class flare.core.Pivot3D |
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Returns or sets the object’s parent. |
parent — Property, class flare.physics.colliders.Collider |
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The parent collider. |
parent — Property, class flare.physics.geom.BVH |
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The parent BVH tree node. |
parent0 — Property, class flare.physics.Contact |
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First of two parent colliders if any, where all the impulses and transformations will be applied. |
parent1 — Property, class flare.physics.Contact |
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Second of two parent colliders if any, where all the impulses and transformations will be applied. |
PARTICLE — Constant Static Property, class flare.core.Surface3D |
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Vertex particles attribute (float4). |
ParticleInit3D — class, package flare.core |
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The ParticleInit3D class defines a structure to use for particles initialization. |
ParticleInit3D() — Constructor, class flare.core.ParticleInit3D |
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Creates a new particles initialization class. |
Particles3D — class, package flare.core |
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The Particles3D class creates billboard particle effects. |
Particles3D(name:String, texture:flare.core:Texture3D) — Constructor, class flare.core.Particles3D |
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Creates a new particles emitter. |
passes — Property, class flare.flsl.FLSLFilter |
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Returns the number of passes required by the filter. |
pause() — method, class flare.basic.Scene3D |
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Pauses the “update” event and starts shooting the “paused” event. |
pause() — method, class flare.core.Particles3D |
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Pauses the emission of particles. |
paused — Property, class flare.basic.Scene3D |
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Returns 'true' if the scene is paused. |
paused — Property, class flare.core.Particles3D |
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PAUSED_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “paused” event. |
PERIOD — Constant Static Property, class flare.system.Input3D |
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PER_PIXEL — Constant Static Property, class flare.materials.filters.EnvironmentMapFilter |
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PER_VERTEX — Constant Static Property, class flare.materials.filters.EnvironmentMapFilter |
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PER_VERTEX — Constant Static Property, class flare.materials.filters.LightFilter |
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PHONG — Constant Static Property, class flare.materials.filters.LightFilter |
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physics — Property, class flare.basic.Scene3D |
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Main reference to the physics manager. |
Physics — class, package flare.physics |
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Creates a new physics manager. |
Physics() — Constructor, class flare.physics.Physics |
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Creates a new physics manager. |
pivot — Property, class flare.physics.ContactData |
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The collider pivot if any. |
pivot — Property, class flare.physics.colliders.Collider |
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The pivot associated to this collider. |
Pivot3D — class, package flare.core |
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The Pivot3D class is the most basic three-dimensional element. |
Pivot3D(name:String) — Constructor, class flare.core.Pivot3D |
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Creates a new Pivot3D object. |
Pivot3DUtils — class, package flare.utils |
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The Pivot3DUtils class contains help tools to work with Pivot3D-type objects. |
PlanarMapFilter — class, package flare.materials.filters |
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PlanarMapFilter(texture:flare.core:Texture3D, blendMode:String, techniqueName:String) — Constructor, class flare.materials.filters.PlanarMapFilter |
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Plane — class, package flare.primitives |
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Plane(name:String, width:Number, height:Number, segments:int, material:flare.materials:Material3D, axis:String) — Constructor, class flare.primitives.Plane |
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play(animationMode:int, includeChildren:Boolean, resetAnimation:Boolean) — method, class flare.core.Pivot3D |
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Starts playing the animation. |
point — Property, class flare.collisions.CollisionInfo |
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Point it collided with in the global space of the scene. |
POINT — Constant Static Property, class flare.core.Light3D |
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Constant that defines a point light. |
pointColor — Constant Static Property, class flare.system.Device3D |
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pointLight — Constant Static Property, class flare.system.Device3D |
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poly — Property, class flare.collisions.CollisionInfo |
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Polygon of the mesh it collided with. |
polys — Property, class flare.core.Surface3D |
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pos — Property, class flare.flsl.FLSLError |
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The character position on the current line when possible. |
position — Property, class flare.core.ParticleInit3D |
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The position of the particle. |
position — Property, class flare.physics.colliders.Collider |
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The position in world space. |
POSITION — Constant Static Property, class flare.core.Surface3D |
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Vertex position attribute (float3). |
positions — Property, class flare.core.MeshBatch3D |
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postLightFilters — Property, class flare.materials.Shader3D |
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postRender — Event, class flare.basic.Scene3D |
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This event occurs after rendering the scene. |
POSTRENDER_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “postRender” event. |
POSTUPDATE_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “postRender” event. |
posX — Property, class flare.physics.Contact |
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X-Axis position in world space. |
posY — Property, class flare.physics.Contact |
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Y-Axis position in world space. |
posZ — Property, class flare.physics.Contact |
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Z-Axis position in world space. |
power — Property, class flare.materials.filters.SpecularFilter |
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power — Property, class flare.materials.filters.SpecularMapFilter |
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preSolve() — method, class flare.physics.Contact |
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Does all the mathematical computations needed for the solving phase. |
prevFrame() — method, class flare.core.Pivot3D |
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print(vtx:flash.utils:ByteArray, frg:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler |
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Returns both, vertex and fragment codes as a string value. |
printFragment(bytes:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler |
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Returns only vertex shader as a string value. |
printVertex(bytes:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler |
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Returns only vertex shader as a string value. |
priority — Property, class flare.core.Pivot3D |
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This value is for internal use to calculate the priority acording the distance from the camera during the render. |
process(scope:flare.flsl:FLSLShader) — method, class flare.flsl.FLSLFilter |
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This method is called when the filters are being proccessed by the associated Shader3D. |
process(filter:flare.flsl:FLSLFilter) — method, class flare.flsl.FLSLShader |
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Filters are small pieces of code that can be executed consecutively to affect the current state of the shader. |
process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.LightFilter |
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process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.SkinTransformFilter |
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process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.TransformFilter |
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profile — Property, class flare.basic.Scene3D |
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profile — Static Property, class flare.system.Device3D |
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Defines which profile will be used when the context is created. |
program — Property, class flare.flsl.FLSLProgram |
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program — Static Property, class flare.system.Device3D |
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programs — Property, class flare.flsl.FLSLMaterial |
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Get or sets a collection of FLSLProgram structures to be used by this material. |
programs — Static Property, class flare.materials.NullMaterial |
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progress — Event, class flare.basic.Scene3D |
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This event occurs whenever the loading progress of the elements of a scene is modified. |
progress — Event, class flare.primitives.SkyBox |
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This event occurs whenever the loading progress of the elements of a sky box is modified. |
progress — Event, class flare.system.Library3D |
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This event occurs whenever the loading progress of the elements of a library is modified. |
progress — Property, class flare.system.Library3D |
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Returns the global progress of all the resources being currently loaded. |
PROGRESS_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “progress” event. |
proj — Constant Static Property, class flare.system.Device3D |
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Current projection matrix. |
project(axis:flash.geom:Vector3D, info:flare.physics.test:AxisInfo) — method, class flare.physics.colliders.Collider |
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Projects the object along an arbitrary axis. |
project(axis:flash.geom:Vector3D, info:flare.physics.test:AxisInfo) — method, class flare.physics.geom.Triangle |
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Projects the object along an arbitrary axis. |
PROJECTED — Constant Static Property, class flare.materials.filters.PlanarMapFilter |
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projection — Property, class flare.core.Camera3D |
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Returns the projection matrix. |
projectors — Property, class flare.materials.filters.LightFilter |
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push(item:flare.system:ILibraryExternalItem) — method, class flare.system.Library3D |
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Loads a new item object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |