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v — Property, class flare.collisions.CollisionInfo |
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Vertical coordinate of texture at collision point. |
V — Constant Static Property, class flare.system.Input3D |
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v0 — Property, class flare.physics.geom.Edge |
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First vertex. |
v0 — Property, class flare.physics.geom.Triangle |
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First vertex of the triangle. |
v1 — Property, class flare.physics.geom.Edge |
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Second vertex. |
v1 — Property, class flare.physics.geom.Triangle |
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Second vertex of the triangle. |
v2 — Property, class flare.physics.geom.Triangle |
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Third vertex of the triangle. |
valid — Property, class flare.physics.geom.Edge |
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If the edge is valid or not according to a triangle / edge threshold. |
validate(surf:flare.core:Surface3D) — method, class flare.materials.Material3D |
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Validates that the surface is compatible with the material. |
value — Property, class flare.flsl.FLSLMatrix |
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The matrix object to be used. |
value — Property, class flare.flsl.FLSLParam |
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A vector of float values to be used as a parameter. |
value — Property, class flare.flsl.FLSLSampler |
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value — Property, class flare.flsl.FLSLSurface |
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values — Property, class flare.materials.filters.ColorMatrixFilter |
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Vector3DUtils — class, package flare.utils |
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The Vector3DUtils class contains help tools to work with Vector3D-type objects. |
velocity — Property, class flare.core.ParticleInit3D |
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The velocity of the particle. |
velocity — Property, class flare.core.Particles3D |
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Gets or sets the initial velocity for all particles. |
version — Constant Static Property, class flare.Flare3D |
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Flare3D version. |
VERSION1 — Constant Static Property, class flare.materials.filters.NormalMapFilter |
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VERSION2 — Constant Static Property, class flare.materials.filters.NormalMapFilter |
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vertex — Property, class flare.physics.colliders.BoxCollider |
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Vertices of the box collider transformed in world space. |
Vertex — final class, package flare.physics.geom |
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A triangle vertex object. |
Vertex() — Constructor, class flare.physics.geom.Vertex |
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vertexBuffer — Property, class flare.core.Surface3D |
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Buffer of vertices that reference to a vertex buffers of the Surface3D. |
vertexBytes — Property, class flare.core.Surface3D |
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Vector of vertices that reference to a vertex buffers of the Surface3D. |
vertexBytes — Property, class flare.flsl.FLSLProgram |
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VertexColorFilter — class, package flare.materials.filters |
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VertexColorFilter(channel:int, blendMode:String) — Constructor, class flare.materials.filters.VertexColorFilter |
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vertexConstants — Property, class flare.flsl.FLSLProgram |
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VERTEX_NORMAL — Constant Static Property, class flare.materials.Shader3D |
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VERTEX_SKIN — Constant Static Property, class flare.materials.Shader3D |
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vertexVector — Property, class flare.core.Surface3D |
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Vector of vertices that reference to a vertex buffers of the Surface3D. |
VERTICAL_CROSS — Constant Static Property, class flare.primitives.SkyBox |
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view — Property, class flare.core.Camera3D |
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Returns the view matrix. |
view — Constant Static Property, class flare.system.Device3D |
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Current inverted view matrix. |
Viewer3D — class, package flare.basic |
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The Viewer3D class adds basic functionalities to the scene for camera control and easier 3d object viewing. |
Viewer3D(container:flash.display:DisplayObjectContainer, file:String, smooth:Number, speedFactor:Number) — Constructor, class flare.basic.Viewer3D |
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viewPort — Property, class flare.basic.Scene3D |
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Gets the viewport area associated to the Stage3D. |
viewPort — Property, class flare.core.Camera3D |
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Defines the area where the camera will draw. |
viewPort — Static Property, class flare.system.Device3D |
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Current viewport rectangle. |
viewProj — Constant Static Property, class flare.system.Device3D |
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Current view-projection matrix. |
viewProjection — Property, class flare.core.Camera3D |
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Returns the viewProjection matrix. |
visible — Property, class flare.core.Pivot3D |
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Sets or returns whether the object is visible. |
visible — Property, class flare.core.Surface3D |
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