A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
D — Constant Static Property, class flare.system.Input3D |
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data — Property, class flare.collisions.MouseCollision |
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CollisionInfo-type vector with the results of the collision. |
data — Property, class flare.collisions.RayCollision |
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CollisionInfo-type vector with collision results. |
data — Property, class flare.collisions.SphereCollision |
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CollisionInfo-type vector with collision results. |
data — Property, class flare.loaders.ByteArrayLoader |
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data — Property, class flare.loaders.SWFLoader |
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deactivate() — Static Method , class flare.system.Input3D |
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debug — Property, class flare.core.ShadowProjector3D |
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debug — Property, class flare.flsl.FLSLProgram |
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debug(contacts:Boolean, aabb:Boolean, count:int) — method, class flare.physics.Physics |
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DebugCamera — class, package flare.primitives |
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DebugCamera(camera:flare.core:Camera3D, color:int, alpha:Number) — Constructor, class flare.primitives.DebugCamera |
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DebugLight — class, package flare.primitives |
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DebugLight(light:flare.core:Light3D, color:int, alpha:Number) — Constructor, class flare.primitives.DebugLight |
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DebugShape — class, package flare.primitives |
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DebugShape(shape:flare.core:Shape3D, steps:int) — Constructor, class flare.primitives.DebugShape |
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DebugWireframe — class, package flare.primitives |
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DebugWireframe(mesh:flare.core:Mesh3D, color:uint, alpha:Number) — Constructor, class flare.primitives.DebugWireframe |
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defaultCullFace — Static Property, class flare.system.Device3D |
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The default cull face mode to use when some material is created. |
defaultDestFactor — Static Property, class flare.system.Device3D |
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The default destination factor to use when some material is created. |
defaultLight — Property, class flare.materials.filters.LightFilter |
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Sets and returns the default light. |
defaultSourceFactor — Static Property, class flare.system.Device3D |
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The default source factor to use when some material is created. |
delay — Property, class flare.core.Particles3D |
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Gets or sets a delay interval for the particles creation, expressed in seconds. |
DELETE — Constant Static Property, class flare.system.Input3D |
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delta — Static Property, class flare.system.Input3D |
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Returns a count of the number of detents the mouse wheel has rotated. |
deltaTransformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Transforms a given point multiplying it by a matrix, but without considering translation. |
depth — Property, class flare.core.ShadowProjector3D |
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depth — Property, class flare.physics.Contact |
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Max amount of overlaping between the two colliders when more than one contact is invoved. |
depth — Property, class flare.physics.colliders.BoxCollider |
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Depth of the box collider. |
depth — Property, class flare.primitives.Box |
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depth — Property, class flare.primitives.Cube |
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depthCompare — Property, class flare.flsl.FLSLProgram |
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depthCompare — Property, class flare.materials.Material3D |
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The test comparasion to be used when depthWrite is 'true'. |
depthCompare — Static Property, class flare.system.Device3D |
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depthTexture — Property, class flare.core.ShadowProjector3D |
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depthWrite — Property, class flare.flsl.FLSLProgram |
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depthWrite — Property, class flare.materials.Material3D |
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Gets or sets whatever the material writes into the z-buffer. |
depthWrite — Static Property, class flare.system.Device3D |
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destFactor — Property, class flare.flsl.FLSLProgram |
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destFactor — Property, class flare.materials.Material3D |
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The factor with which to multiply the destination color. |
destFactor — Static Property, class flare.system.Device3D |
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Device3D — final class, package flare.system |
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The Device3D class manages the main configuration, states and data processing. |
dir — Property, class flare.physics.colliders.RayCollider |
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Normalized direction of the ray. |
dirColor — Constant Static Property, class flare.system.Device3D |
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DIRECTIONAL — Constant Static Property, class flare.core.Light3D |
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Constant that defines a directional light. |
dirLight — Constant Static Property, class flare.system.Device3D |
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dirty — Property, class flare.core.Pivot3D |
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Gets or sets when the object has changed his transform matrix by hand. |
dispatchEvent(event:flash.events:Event) — method, class flare.modifiers.SkinModifier |
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displacement — Property, class flare.physics.colliders.Collider |
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The world space object displacement used for correcting the position of overlaping objects. |
dispose() — method, class flare.collisions.MouseCollision |
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dispose() — method, class flare.collisions.RayCollision |
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dispose() — method, class flare.core.Pivot3D |
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Disposes the pivot and all associated resources. |
dispose() — method, class flare.core.ShadowProjector3D |
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dispose() — method, class flare.core.Surface3D |
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Destroys, downloads and removes all the used memory by the surface, thus it can't longer be used. |
dispose() — method, class flare.core.Texture3D |
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Eliminates all the resources associated to the texture. |
dispose() — method, class flare.flsl.FLSLMaterial |
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dispose() — method, class flare.flsl.FLSLProgram |
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dispose() — method, class flare.loaders.ByteArrayLoader |
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dispose() — method, class flare.loaders.Flare3DLoader |
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dispose() — method, class flare.loaders.Flare3DLoader2 |
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dispose() — method, class flare.loaders.Flare3DLoader3 |
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dispose() — method, class flare.loaders.SWFLoader |
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dispose() — method, class flare.loaders.ZF3DLoader |
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dispose() — method, class flare.materials.Material3D |
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Eliminates all the resources associated to the material. |
dispose() — method, class flare.materials.Shader3D |
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dispose() — method, class flare.materials.filters.LightFilter |
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dispose() — method, class flare.physics.colliders.Collider |
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Disposes all resources used by this collider. |
dispose() — method, interface flare.system.ILibraryItem |
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dispose() — Static Method , class flare.system.Input3D |
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dispose() — method, class flare.system.Library3D |
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Eliminates cached resources. |
distance — Property, class flare.physics.colliders.RayCollider |
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Maximum distance of the ray. |
Dome — class, package flare.primitives |
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Dome(name:String, radius:Number, color:uint, alpha:Number, steps:int) — Constructor, class flare.primitives.Dome |
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Dot — class, package flare.primitives |
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Dot(name:String, radius:Number, color:uint) — Constructor, class flare.primitives.Dot |
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doubleClickEnabled — Static Property, class flare.system.Input3D |
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Returns or sets whether the double-click detection mode is enabled. |
DOWN — Constant Static Property, class flare.system.Input3D |
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DOWN — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,-1,0) constant. |
download(includeChildren:Boolean) — method, class flare.core.Pivot3D |
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download() — method, class flare.core.Surface3D |
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Downloads and removes the GPU buffers immediately, but the surface data remains intact so it could be changed or uploaded for later use. |
download() — method, class flare.core.Texture3D |
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Download the texture from the graphics card. |
download() — method, class flare.materials.Material3D |
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Downloads all the data uploaded to the graphics card. |
downs — Static Property, class flare.system.Input3D |
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draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, interface flare.core.IDrawable |
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draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.core.MeshBatch3D |
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draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.core.Pivot3D |
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Draws the object. |
draw(pivot:flare.core:Pivot3D, surf:flare.core:Surface3D, firstIndex:int, count:int) — method, class flare.materials.Material3D |
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Draw a mesh surface using the current material. |
draw(mesh:flare.core:Mesh3D, material:flare.materials:Material3D) — method, class flare.modifiers.Modifier |
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draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.primitives.DebugLight |
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drawCalls — Static Property, class flare.system.Device3D |
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The number of draw operations of the last frame. |
drawLayer(layer:int, material:flare.materials:Material3D) — method, class flare.basic.Scene3D |
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Draws the objects in the specified layer. |
drawQuadTexture(texture:flare.core:Texture3D, x:Number, y:Number, width:Number, height:Number, material:flare.materials:Material3D, sourceFactor:String, destFactor:String) — method, class flare.basic.Scene3D |
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Dummy — class, package flare.primitives |
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Dummy(name:String, size:Number, thickness:Number, color:uint, alpha:Number) — Constructor, class flare.primitives.Dummy |
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duplicate() — method, class flare.materials.Shader3D |
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duration — Property, class flare.core.Particles3D |
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Gets or sets the cycle length of the emitter. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |