A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property, class flare.collisions.CollisionInfo |
|
Horizontal coordinate of texture at the collision point. |
U — Constant Static Property, class flare.system.Input3D |
| |
ui — Property, class flare.flsl.FLSLParam |
|
The kind of control to be placed in the editor UI. |
ui — Property, class flare.flsl.FLSLSampler |
| |
unload — Event, class flare.core.Pivot3D |
|
This event occurs when the dispose method of the object itself or of a parent object is called. |
UNLOAD_EVENT — Constant Static Property, class flare.core.Pivot3D |
|
Defines the value for the 'unload' event. |
UP — Constant Static Property, class flare.system.Input3D |
| |
UP — Constant Static Property, class flare.utils.Vector3DUtils |
|
Vector that defines the (0,1,0) constant. |
updatable — Property, class flare.core.Pivot3D |
| |
update — Event, class flare.basic.Scene3D |
|
This event occurs whenever the program must be updated. |
update() — method, class flare.basic.Scene3D |
|
Forces to update the scene and animations and will dispatch the scene 'update' event. |
update() — method, class flare.core.Pivot3D |
| |
update() — method, class flare.materials.filters.LightFilter |
| |
update() — method, class flare.modifiers.SkinModifier |
| |
update(timeStep:Number) — method, class flare.physics.colliders.Collider |
|
Updates the state of the collider properties such as its position, orientation, matrices, boundings. |
update() — Static Method , class flare.system.Input3D |
|
Updates keyboard and mouse inputs. |
updateBoundings() — method, class flare.core.Mesh3D |
|
Forces to update mesh boundings. |
updateBoundings() — method, class flare.core.Shape3D |
| |
updateBoundings() — method, class flare.core.Surface3D |
|
Goes through each vertex to calculate the surface boundings. |
updated — Event, class flare.system.Library3D |
|
This event occurs when the library has been updated. |
UPDATE_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the update” event. |
updateIndexBuffer(startIndex:int, numIndices:int) — method, class flare.core.Surface3D |
|
Updates a portion or all the surface index data into the GPU buffers. |
updateInertia() — method, class flare.physics.colliders.Collider |
|
When multiple colliders are grouped to a parent collider, the parent collider must update its mass and intertia values. |
updateList — Property, class flare.basic.Scene3D |
|
Gets access to the update list. |
updateMouseEvents() — method, class flare.basic.Scene3D |
|
This method forces to update mouse events for all 3D objects in the scene. |
updatePolys(skin:flare.modifiers:SkinModifier, mesh:flare.core:Mesh3D) — Static Method , class flare.modifiers.SkinModifier |
| |
updateProjectionMatrix() — method, class flare.core.Camera3D |
|
Updates the camera projection matrix. |
updatesPerSecond — Property, class flare.basic.Scene3D |
|
Returns the update frame rate for statistical purposes. |
updateTime — Property, class flare.basic.Scene3D |
|
Returns the time taken to update the scene in milliseconds. |
UPDATE_TRANSFORM_EVENT — Constant Static Property, class flare.core.Pivot3D |
|
Defines the value for the 'updateTransform' event. |
updateTransforms(includeChildren:Boolean) — method, class flare.core.Pivot3D |
|
This method is used to force the system to update the object in those cases where its matrices have been modified manually. |
updateVertexBuffer(startVertex:int, numVertices:int) — method, class flare.core.Surface3D |
|
Updates a portion or all the surface vertex data into the GPU buffers. |
upload(scene:flare.basic:Scene3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
| |
upload(scene:flare.basic:Scene3D) — method, class flare.core.Surface3D |
|
Link the surface to be uploaded on a specific scene context. |
upload(scene:flare.basic:Scene3D) — method, class flare.core.Texture3D |
|
Upload the texture to the graphics card. |
upload(scene:flare.basic:Scene3D) — method, class flare.materials.Material3D |
|
Associates and link the material with the scene to be uploaded. |
uploadTexture — Property, class flare.core.Texture3D |
|
Allow you to define a custom function to generate and upload the texture. |
url — Property, class flare.core.Texture3D |
| |
url — Property, class flare.flsl.FLSLFilter |
| |
usedBuffers — Static Property, class flare.system.Device3D |
|
Sets or gets the amount of used buffers in last draw call. |
usedSamples — Static Property, class flare.system.Device3D |
|
Sets or gets the amount of used samples in last draw call. |
useHandCursor — Property, class flare.core.Mesh3D |
|
Value that defines whether the hand cursor is to display when events such as MouseEvent3D.MOUSE_OVER or MouseEvent3D.MOUSE_MOVE are defined. |
useRandomColors — Property, class flare.core.Particles3D |
|
Gets or sets whether the particles should use any random color based on the range provided in setColors method. |
userData — Property, class flare.core.Pivot3D |
|
Sets or returns an object for free use by the user. |
UV0 — Constant Static Property, class flare.core.Surface3D |
|
Vertex primary uv channel attribute (flaot2). |
UV1 — Constant Static Property, class flare.core.Surface3D |
|
Vertex secondary uv channel attribute (float2). |
UV2 — Constant Static Property, class flare.core.Surface3D |
|
Vertex third uv channel attribute (float2). |
UV3 — Constant Static Property, class flare.core.Surface3D |
|
Vertex four uv channel attribute (float2). |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |