A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
O — Constant Static Property, class flare.system.Input3D |
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objectsDrawn — Static Property, class flare.system.Device3D |
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The number of objects that was drawn on the last frame. |
offset — Property, class flare.collisions.SphereCollision |
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Sets or returns the displacement of the colliding sphere center. |
offset — Property, class flare.core.Surface3D |
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The offset of data index in the vertexVector. |
offsetX — Property, class flare.materials.filters.NormalMapFilter |
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offsetX — Property, class flare.materials.filters.SpecularMapFilter |
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offsetX — Property, class flare.materials.filters.TextureMapFilter |
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offsetY — Property, class flare.materials.filters.NormalMapFilter |
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offsetY — Property, class flare.materials.filters.SpecularMapFilter |
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offsetY — Property, class flare.materials.filters.TextureMapFilter |
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ONE — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (1,1,1) constant. |
optimizeForRenderToTexture — Property, class flare.core.Texture3D |
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Returns whatever the texture is optimized for dynamic rendering. |
optimizeForRenderToTexture — Property, class flare.flsl.FLSLSampler |
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OPTION_CENTROID — Constant Static Property, class flare.flsl.FLSLSampler |
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OPTION_DEPTH — Constant Static Property, class flare.flsl.FLSLSampler |
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options — Property, class flare.flsl.FLSLSampler |
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OPTION_SINGLE — Constant Static Property, class flare.flsl.FLSLSampler |
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order — Property, class flare.flsl.FLSLParam |
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The order in which this parameter should be place in the editor UI. |
order — Property, class flare.flsl.FLSLSampler |
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orientation — Property, class flare.physics.colliders.Collider |
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The orientation in world space in quaternion form. |
orientations — Property, class flare.core.MeshBatch3D |
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orthographic — Property, class flare.core.Camera3D |
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outputFragment — Property, class flare.flsl.FLSLShader |
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Pointer to the output fragment register. |
outputVertex — Property, class flare.flsl.FLSLShader |
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Pointer to the output vertex register. |
outVec — Property, class flare.core.Knot3D |
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Output vector for splines (Spline3D)
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overlap — Property, class flare.physics.Contact |
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Amount of overlaping between the two colliders for this contact. |
overlay — Event, class flare.basic.Scene3D |
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This event occurs after all the render proccess, but before calling present(). |
OVERLAY_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “overlay” render event. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |