A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
n — Property, class flare.physics.geom.Triangle |
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The triangle normal. |
N — Constant Static Property, class flare.system.Input3D |
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name — Property, class flare.core.Label3D |
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Name given to the animation. |
name — Property, class flare.core.Pivot3D |
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Sets or returns the object name. |
name — Property, class flare.core.Surface3D |
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The name of the surface. |
name — Property, class flare.core.Texture3D |
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The name of the texture. |
name — Property, class flare.flsl.FLSL |
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The name of the flsl object. |
name — Property, class flare.flsl.FLSLProgram |
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name — Property, class flare.loaders.ByteArrayLoader |
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name — Property, class flare.loaders.SWFLoader |
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name — Property, class flare.materials.Material3D |
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The name of the material. |
near — Property, class flare.core.Camera3D |
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Sets or returns the clip plane that is closest to the camera. |
near — Property, class flare.core.ShadowProjector3D |
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nearFar — Constant Static Property, class flare.system.Device3D |
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negate(a:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the inverse vector of another vector. |
neverSleep — Property, class flare.physics.colliders.Collider |
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Gets or sets if the colider is allowed to enter sleeping mode. |
nextFrame() — method, class flare.core.Pivot3D |
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node0 — Property, class flare.physics.geom.BVH |
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The first leaf of this BVH node. |
node1 — Property, class flare.physics.geom.BVH |
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The second leaf of this BVH node. |
NO_LIGHTS — Constant Static Property, class flare.materials.filters.LightFilter |
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normal — Property, class flare.collisions.CollisionInfo |
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Collision normal in the global space of the scene. |
NORMAL — Constant Static Property, class flare.core.Surface3D |
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Vertex normals attribute (float3). |
NormalMapFilter — class, package flare.materials.filters |
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NormalMapFilter(texture:flare.core:Texture3D, channel:int, techniqueName:String) — Constructor, class flare.materials.filters.NormalMapFilter |
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normalX — Property, class flare.physics.Contact |
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X-Axis normal in world space. |
normalY — Property, class flare.physics.Contact |
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Y-Axis normal in world space. |
normalZ — Property, class flare.physics.Contact |
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Z-Axis Normal in world space. |
nullBitmapData — Static Property, class flare.system.Device3D |
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NullCollision — class, package flare.physics.test |
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Non responsive collisions. |
NullCollision() — Constructor, class flare.physics.test.NullCollision |
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Creates a new NullCollision object. |
NullFilter — class, package flare.materials.filters |
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NullFilter(color:int, size:Number, blendMode:String) — Constructor, class flare.materials.filters.NullFilter |
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NullMaterial — class, package flare.materials |
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NullMaterial(name:String) — Constructor, class flare.materials.NullMaterial |
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NUMBER_0 — Constant Static Property, class flare.system.Input3D |
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NUMBER_1 — Constant Static Property, class flare.system.Input3D |
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NUMBER_2 — Constant Static Property, class flare.system.Input3D |
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NUMBER_3 — Constant Static Property, class flare.system.Input3D |
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NUMBER_4 — Constant Static Property, class flare.system.Input3D |
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NUMBER_5 — Constant Static Property, class flare.system.Input3D |
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NUMBER_6 — Constant Static Property, class flare.system.Input3D |
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NUMBER_7 — Constant Static Property, class flare.system.Input3D |
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NUMBER_8 — Constant Static Property, class flare.system.Input3D |
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NUMBER_9 — Constant Static Property, class flare.system.Input3D |
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numContacts — Property, class flare.physics.Physics |
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Gets the number of contacts resulted in the last step() call. |
numContacts — Property, class flare.physics.colliders.Collider |
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The number of contact datas after each physics.step() call when collectContacts is set to true. |
NUMPAD — Constant Static Property, class flare.system.Input3D |
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NUMPAD_0 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_1 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_2 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_3 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_4 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_5 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_6 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_7 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_8 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_9 — Constant Static Property, class flare.system.Input3D |
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NUMPAD_ADD — Constant Static Property, class flare.system.Input3D |
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NUMPAD_DECIMAL — Constant Static Property, class flare.system.Input3D |
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NUMPAD_DIVIDE — Constant Static Property, class flare.system.Input3D |
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NUMPAD_ENTER — Constant Static Property, class flare.system.Input3D |
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NUMPAD_MULTIPLY — Constant Static Property, class flare.system.Input3D |
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NUMPAD_SUBTRACT — Constant Static Property, class flare.system.Input3D |
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numParticles — Property, class flare.core.Particles3D |
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Gets or sets the number of particles to be used. |
numTriangles — Property, class flare.core.Surface3D |
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Number of triangles that will be drawn. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |