A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
g — Property, class flare.materials.filters.ColorFilter |
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g — Property, class flare.materials.filters.NullFilter |
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G — Constant Static Property, class flare.system.Input3D |
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getBackward(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the direction vector that points to the back of the object. |
getBackward(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the direction vector pointing to the back side of the matrix. |
getBounds(pivot:flare.core:Pivot3D, out:flare.core:Boundings3D, relativeTo:flare.core:Pivot3D, includeChildren:Boolean) — Static Method , class flare.utils.Pivot3DUtils |
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getChildByName(name:String, startIndex:int, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Returns the first child that matches the specified name. |
getChildrenByClass(cl:Class, includeChildren:Boolean, out:Vector$flare.core:Pivot3D) — method, class flare.core.Pivot3D |
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getDir(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the direction vector that points to the front of the object. |
getDir(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the dirección vector pointing to the front side of the matrix. |
getDistance(pivot1:flare.core:Pivot3D, pivot2:flare.core:Pivot3D) — Static Method , class flare.utils.Pivot3DUtils |
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Returns the distance between two objects. |
getDown(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the direction vector that points to the bottom side of the object. |
getDown(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the dirección vector pointing to the bottom side of the matrix. |
getFilterByClass(filterClass:Class) — method, class flare.materials.Shader3D |
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getItem(key:any) — method, class flare.system.Library3D |
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Returns an item instance previosuly associated to a path. |
getLeft(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the direction vector that points to the left side of the object. |
getLeft(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the dirección vector pointing to the left side of the matrix. |
getMaterialByName(name:String, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Returns the first material that matches the specified name. |
getMaterials(includeChildren:Boolean, out:Vector$flare.materials:Material3D) — method, class flare.core.Pivot3D |
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Returns an unique vector of pivot materials currently in use. |
getNumPasses(technique:String) — method, class flare.flsl.FLSLShader |
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Returns the number of passes for a specified technique. |
getParamByName(name:String, index:int) — method, class flare.flsl.FLSLProgram |
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getPoint(value:Number, global:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Shape3D |
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Returns the position on the spline depending on the “value” parameter. |
getPoint(value:Number, out:flash.geom:Vector3D) — method, class flare.core.Spline3D |
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Returns the position on the spline depending on the “value” parameter. |
getPointDir(x:Number, y:Number, outDir:flash.geom:Vector3D, outPos:flash.geom:Vector3D) — method, class flare.core.Camera3D |
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Returns a global 3D direction vector relative to a 2D camera position. |
getPointScreenCoords(point:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.basic.Scene3D |
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Returns the coordinates of an arbitrary world point respect to the screen. |
getPosition(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the current position of the object. |
getPosition(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns a matrix position. |
getRight(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the direction vector that points to the right side of the object. |
getRight(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the direction vector pointing to the right side of the matrix. |
getRotation(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the current rotation of the object in euler angles. |
getRotation(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the current rotation of the object in euler angles. |
getSamplerByName(name:String, index:int) — method, class flare.flsl.FLSLProgram |
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getScale(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the current scale of the object. |
getScale(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns a matrix scale. |
getScreenCoords(out:flash.geom:Vector3D, camera:flare.core:Camera3D, viewPort:flash.geom:Rectangle) — method, class flare.core.Pivot3D |
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Returns the coordinates of an object with respect to the screen. |
getScreenRect(out:flash.geom:Rectangle, camera:flare.core:Camera3D, viewPort:flash.geom:Rectangle) — method, class flare.core.Mesh3D |
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getSupportPoints(axis:flash.geom:Vector3D, out:Vector$flash.geom:Vector3D) — method, class flare.physics.colliders.Collider |
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Get the support points along an arbitraty axis. |
getSupportPoints(axis:flash.geom:Vector3D, out:Vector$flash.geom:Vector3D) — method, class flare.physics.geom.Triangle |
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Get the support points along an arbitraty axis. |
getTangent(value:Number, global:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Shape3D |
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Returns the direction on the spline in a given position. |
getTangent(value:Number, out:flash.geom:Vector3D) — method, class flare.core.Spline3D |
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Returns the direction on the spline in a given position. |
getTechniqueNames() — method, class flare.flsl.FLSLMaterial |
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Retirms all technique names available in the current shader. |
getTechniqueNames() — method, class flare.flsl.FLSLScope |
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Retirms all technique names available in the scope. |
getTextures(includeChildren:Boolean, out:Vector$flare.core:Texture3D) — method, class flare.core.Pivot3D |
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Returns an unique vector of textures objects used by the pivot materials. |
getUp(local:Boolean, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Returns the direction vector that points to the upper side of the object. |
getUp(m:flash.geom:Matrix3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Returns the direction vector pointing to the upper side of the matrix. |
global — Constant Static Property, class flare.system.Device3D |
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Global matrix of current rendering object. |
globalFilters — Static Property, class flare.materials.Shader3D |
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globalToLocal(point:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Transforms a point of the global space of the object into a local space. |
globalToLocalVector(vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Transforms a point of the global space of the object into a local space without translation. |
gotoAndPlay(frame:Object, blendFrames:Number, animationMode:int, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Starts playing the animation at the specified frame
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gotoAndStop(frame:Object, blendFrames:Number, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Stops the animation at the specified frame. |
gravity — Property, class flare.core.Particles3D |
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Gets or sets the gravity vector of the emitter. |
gravity — Property, class flare.physics.Physics |
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The default gravity vector. |
gravity — Property, class flare.physics.colliders.Collider |
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The gravity vector. |
gravityPower — Property, class flare.core.Particles3D |
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Gets or sets the curve intensity to use for the gravity parameter. |
GRAY — Constant Static Property, class flare.materials.filters.ColorMatrixFilter |
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GREEN — Constant Static Property, class flare.materials.filters.TextureMaskFilter |
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groups — Property, class flare.physics.colliders.Collider |
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Sets or gets the collision groups for each collider. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |